AuthorTopic: Girl and Dog (I don't have a cool name yet)  (Read 1289 times)

Offline marquet

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Girl and Dog (I don't have a cool name yet)

on: October 03, 2016, 07:26:40 pm
The game follows the Norse mythology. Well pretty much this until now.  :)

Mockup










And current ingame gameplay

Offline marquet

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Re: Girl and Dog (I don't have a cool name yet)

Reply #1 on: October 11, 2016, 12:13:20 pm
More art



And some bird

Offline marquet

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Re: Girl and Dog (I don't have a cool name yet)

Reply #2 on: October 16, 2016, 09:22:28 am

« Last Edit: October 28, 2016, 07:28:49 pm by marquet »

Offline MysteryMeat

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Re: Girl and Dog (I don't have a cool name yet)

Reply #3 on: October 16, 2016, 11:48:20 am
I'd throw some dust and debris on that golem, maybe have some of the parts rotate into place. As it is it feels way too tween-y and it makes it really easy to see the seams.
Just having some grit fall down when it's rumbling could hide that you're just vibrating the bits some. I'd also make there less of a pause between the rumbling and formation, ideally it'd keep rumbling until formed!
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Offline Seiseki

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Re: Girl and Dog (I don't have a cool name yet)

Reply #4 on: October 20, 2016, 01:42:44 pm
Some changes in speed and timing between the different pieces would fix the tween-y feel.
Add some screenshake and you could also hide the smooth tween-y feel.

Judging by the animations and art, I'd say marquet knows his stuff, I want to play this, it looks great!  :y:

(assuming you're looking for critique) The one thing I'd have to point out is the contrast and detail level for the backgrounds, which overpowers everything else and makes the depth unclear.

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Re: Girl and Dog (I don't have a cool name yet)

Reply #5 on: October 21, 2016, 04:07:19 pm
Made an edit to allow the character to pop out more and the background being pushed further back.

Offline marquet

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Re: Girl and Dog (I don't have a cool name yet)

Reply #6 on: October 28, 2016, 07:26:34 pm
Thx, i'm gonna add more effects and make the animations smoother, i have already added more shake

Offline Maxcreed

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Re: Girl and Dog (I don't have a cool name yet)

Reply #7 on: October 29, 2016, 12:07:47 pm
I can say i LOVE the feeling your game is giving and your animations are really smoth, good job on that.

Why dont you try give some contrast on the structure. (not the leaves) The tree has a strong contrast and the house is opaque, so looks a bit weird.

I make a quick edit.


Something like that, Of course its just my opinion xD, Anyway it looks great like that
I just add some contrast and another color to the shadows.
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Offline marquet

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Re: Girl and Dog (I don't have a cool name yet)

Reply #8 on: November 14, 2016, 11:08:15 am
About color i have to revise this later

Well, attack animation


and this
« Last Edit: November 14, 2016, 11:10:08 am by marquet »

Offline MysteryMeat

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Re: Girl and Dog (I don't have a cool name yet)

Reply #9 on: November 14, 2016, 12:45:38 pm
Attack animation isn't very clear on the second swing, it sort of looks like she's doing a full loop with it! I think it might help to have the sword show up mid-swing a bit or extend the start on that part to guide the motion more!

The slime slug thing looks good, but the death animation looks out of place for something that looks like a slimy thing. Might look better to have it dissolve into the ground?
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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