AuthorTopic: Animated Pogo Man  (Read 6951 times)

Offline MysteryMeat

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Re: Animated Pogo Man

Reply #10 on: September 10, 2016, 08:52:14 pm
Oof, flash. I should get a copy but it's such a pricy bit of software...
Regardless though that's some excellent work, pile-driver. Thanks for the pointers!
Do you have any tips specifically on the colors? Having troubles with that here since there's so many characters.

Actually, are there other programs with similar features to flash? Might be worth weighing my options, the software format is slowly losing support so it might be more helpful to start elsewhere.
« Last Edit: September 11, 2016, 07:39:10 am by jun »
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline PixelPiledriver

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Re: Animated Pogo Man

Reply #11 on: September 12, 2016, 05:53:29 am
Quote
Oof, flash. I should get a copy but it's such a pricy bit of software...
Yah not sure how their prices are these days.
I still use CS3 from years ago.
Works fine.

Quote
Actually, are there other programs with similar features to flash?
There are but the ones that come to mind are paid: Photoshop, AfterEffects
For a free option maybe try Blender?
Someone else might know of something cheap or free.
Look and ask around.

You don't need to use a program that has position control.
You could just brute force do all the frames.
But it will be much faster and flexible if you want to change anything.
With the motion in place, I could refine the backdrop characters and then put in the new version without needing to redo the scrolling.

If you're really in need, post your final art and I'll put it together for you.
Find something you can use yourself in the future tho.

Also I wrote my post somewhat backwards.
Your frame count and backdrop width were already multiples of 6.
However I found the pogo animation had too many frames so I cut it down a bunch and then had to find a new multiple.
Settling on 18 I then had to find a new multiple width for the backdrop as well.

Quote
Do you have any tips specifically on the colors? Having troubles with that here since there's so many characters.
Sure, I'll make an edit and post it here later.


And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline MysteryMeat

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Re: Animated Pogo Man

Reply #12 on: September 12, 2016, 07:43:52 am
Thanks pd, i appreciate all this help a ton.
I'll do some refinements on the individual parts, try and fix my pallete issues some. I'm thinking the amber and green can work, i just need to do better than checkers for a pattern. Possibly an actual bg, might be worth the effort.
I also gotta add a character too, so it loops without duplicates, i'll keep the math in mind for that too.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline MysteryMeat

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Re: Animated Pogo Man

Reply #13 on: September 16, 2016, 07:45:41 am
Alright, finally got time to work on this again! woo.
So, for starters, some mild tweaks to try and fix up some anatomical issues on pogoman (unsuccessful)

And an attempt at improving visibility and adding another character within the constraints of the multiples so it loops smoother without repeating characters, not sure how that would work though so here's hoping that doesn't ruin anything.


Thanks again for the help you offered piledriver, and if that isn't a thing you can do don't sweat it, I'm trying to find documentation on looping gifs so I can figure this out on my own better (nothing for any programs I own right now yet, but hopefully it pops up soon!)
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline 32

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Re: Animated Pogo Man

Reply #14 on: September 16, 2016, 01:06:54 pm
http://pixelation.org/index.php?topic=16195.0

Flash info from PPD. After Effects tutorial by myself. Tools by Surt and Crow :y:
« Last Edit: September 16, 2016, 01:13:06 pm by 32 »

Offline PixelPiledriver

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Re: Animated Pogo Man

Reply #15 on: September 21, 2016, 02:04:51 am
Done.
I checked the pixels, but let me know if you find any problems.



You had a couple mistakes.
Pogo man canvas needs to be the same as the backdrop.
Pogo man had a couple frames that were on 6 delays and all others were on 3 delays.
This makes it so that even tho you have 18 frames after normalizing the 3 delays, the two with 6 delays count as 2 frames each, so he ended up as a 20 frame animation.
That throws the math off so I changed the 6 delays to 3 delays like the rest.
The animation is only slightly altered so I think it's fine.

Still think the pogo guy needs more saturation, backdrop guys need less, or some other way to bring him forward.
It's easy to swap edits into the Flash file as long as you dont change frame count, or image sizes.

Also here's an alternate version that better simulates the pogo stop and go motion.
When on the ground he shouldn't move forward.


And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline PixelPiledriver

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Re: Animated Pogo Man

Reply #16 on: September 21, 2016, 02:11:38 am
Here's one more cropped to 300.
Just remembered you were trying to remove character duplication, so the pogo man canvas size probably wasn't a mistake.
There is still slight duplication but its much better.


And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline MysteryMeat

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Re: Animated Pogo Man

Reply #17 on: September 21, 2016, 07:03:12 am
Thanks a ton, PP!
I did as you mentioned, thankfully Aseprite is BRILLIANT for quick colorchanges, so with a bit of settings fiddling I got this:
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |