AuthorTopic: [WIP] Idle & Attack Animations  (Read 2455 times)

Offline GarlicDipping

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[WIP] Idle & Attack Animations

on: August 27, 2016, 06:50:31 am
Hi Guys, Lately I'm working on a small mobile game project to learn & practice pixel arts myself.

So I made some animations for my player character, MeowNya :

- Idle Animation



-Attack Animation



...And jump & fall animations are in progress right now. Wow, pixel art is tougher than I thought...

I'll keep updating my works. Any comments or critiques are welcome!
« Last Edit: August 27, 2016, 06:53:36 am by GarlicDipping »

Offline MysteryMeat

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Re: [WIP] Idle & Attack Animations

Reply #1 on: August 27, 2016, 09:58:09 am
I'm not really getting an attack out of that, looks more like just a dash.
I'd extend the slash motion trail between the dash to give it more visual impact.
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Offline GarlicDipping

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Re: [WIP] Idle & Attack Animations

Reply #2 on: August 28, 2016, 06:30:50 am
Yep, Actually I'm trying to make the character 'Dash Attack' to the direction where player swipes, and you're right, the motion trail is one big concern for this, because I can't just draw every motion trails for 360 degrees...

So I'm thinking about shader trick or pixel-perfect rotation techniques for motion trail sprites. Or ghosting effect, maybe...Dunno, Any Ideas?

Offline Rosier

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Re: [WIP] Idle & Attack Animations

Reply #3 on: August 29, 2016, 12:47:56 am
Something people have done in the past that may work is that the blur could be part of a different layer, and have individual "pieces" of the effect trail behind the main character and follow their motion.  It's a bit hard to explain what exactly I'm getting at, but Joy Mech Fight has the thing I'm talking about, only with body parts.  Maybe, "putting it on a different plane," is a better way to phrase it...

Otherwise, I think the legs and dangling arm could have a bit more motion, and not so sudden a stop when the character attacks.

Offline GarlicDipping

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Re: [WIP] Idle & Attack Animations

Reply #4 on: August 30, 2016, 03:38:20 am
Thanks for the reference & comments, I'll check it out. And about the 'sudden stop', yeah, It would be better adding more frames or modify legs a bit...I'll give it a try, thanks!