AuthorTopic: Lo-Res B+W 4 frame animations  (Read 2866 times)

Offline ieatgrues

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Lo-Res B+W 4 frame animations

on: June 24, 2016, 03:05:33 am


had the idea to create a large library of 16x16 sprites, tiles, in black and white for...reasons? mostly just to play around with animation and teach myself a trick or two.
« Last Edit: June 24, 2016, 04:49:59 am by ieatgrues »

Offline Curly

  • 0010
  • *
  • Posts: 210
  • Karma: +0/-0
    • View Profile

Re: Lo-Res B+W 4 frame animations

Reply #1 on: June 24, 2016, 03:48:35 am
Amazing :o I love this kind of little and kind of random fun things.
Also the 16th one... I thought it was Monstro from The Binding of Isaac but now that I look at it again I think it could be just a slime? ???

Offline ieatgrues

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: Lo-Res B+W 4 frame animations

Reply #2 on: June 24, 2016, 05:01:37 am
Amazing :o I love this kind of little and kind of random fun things.
Also the 16th one... I thought it was Monstro from The Binding of Isaac but now that I look at it again I think it could be just a slime? ???
I can see it! It's a slime, but they both have a blobular shape, and the shadowed section somewhat resemble's Monstro's signature cleft palate.

Offline PixelPiledriver

  • 0011
  • **
  • Posts: 997
  • Karma: +6/-0
  • Yo!
    • View Profile
    • My Blog

Re: Lo-Res B+W 4 frame animations

Reply #3 on: June 24, 2016, 05:03:01 am
Wonderful!
It's cool to see them all together as a collection in the same file going crazy.
However some could benefit from being faster or slower to give them more a different character.

Looking forward to your future posts!  :)

And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline RAV

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • Blackbox Voxel Tool

Re: Lo-Res B+W 4 frame animations

Reply #4 on: June 24, 2016, 12:03:03 pm
Oh boy, this is so sweet. Perfect to start out your first game.

Offline ieatgrues

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: Lo-Res B+W 4 frame animations

Reply #5 on: June 24, 2016, 04:12:24 pm
Oh boy, this is so sweet. Perfect to start out your first game.
I have some ideas.  :)

Wonderful!
It's cool to see them all together as a collection in the same file going crazy.
However some could benefit from being faster or slower to give them more a different character.

Looking forward to your future posts!  :)
Thank you, for the advice, and the compliment as well! I'm self taught, and a huge noob in a lot of ways- I definitely need to play around with frame rate, and generally bone up on my animation technique. I'll post em individually from now on.  ;D

Offline PixelPiledriver

  • 0011
  • **
  • Posts: 997
  • Karma: +6/-0
  • Yo!
    • View Profile
    • My Blog

Re: Lo-Res B+W 4 frame animations

Reply #6 on: June 25, 2016, 12:32:26 am
Quote
I'll post em individually from now on.  ;D

You don't need to go all the way to separate images with that.
If you double the number of frames you can play fast guys twice and slow guys once with 2 delays per frame.
Or you could balance the delays unevenly for even more control over the timing.
You can squeeze more variety out of the same amount of art this way.

Here's an edit done slightly different than the above:
12 frames total.
No changes to your drawings.
Fast guys play 3 times, so no change to original timing. --> girl, crazy guy, drill
Slow guys play once with 3 delays. --> snail
Others have non uniform delays within the 12 frames to better control their action. --> turtle, spring, tank


Timing in animation is a tool for creating different kinds of feelings. --> slow snail vs fast car
Just like any other property in art. --> color, composition, etc
So play around with it.

Of course it's always important to think about the opposite.
So if you really want to make a bunch of doods that all go crazy at the same speed, have at it.
I won't say that you're wrong.

I think there is a lot of value in doing a variety of animations all in the same file.
It creates a nice total frame challenge.
And it makes them easily shareable, no need to send or post a ton of files, they are all together.
Def a fun way to draw, so don't give that up.
I've used the same process myself a couple times.





You blew it out of the water tho.
Very inspiring.  :y:
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1