AuthorTopic: Sprint Cycle  (Read 12047 times)

Offline Rosier

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Re: Sprint Cycle

Reply #10 on: June 22, 2016, 01:26:44 am


Made the arms fold in a bit, plus added the start of the hair.  I'll probably make it a bit more voluminous and maybe a bit spikier, but I want to check in on the SIN curve.

Offline MysteryMeat

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Re: Sprint Cycle

Reply #11 on: June 22, 2016, 05:05:42 am
that hair is way too static. think of it as a billiwing wave starting from the head and movi g down it as she runs, or like an orb of force is rolling under it pushing it into shae
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Offline Rosier

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Re: Sprint Cycle

Reply #12 on: June 22, 2016, 07:31:26 am


More like this then?  Or should I make it dip a bit more?

Offline nessx007

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Re: Sprint Cycle

Reply #13 on: June 22, 2016, 08:00:25 am
Fun seeing the animation progress through each stage! (I think the updated hair movement is definitely improved btw)

Also, dunno if I'm the only one that thinks her posture seems a bit hunched now? Its like her head and upper body are leaning as expected, but where her shirt ends and shorts (skirt?) begin is almost level with the ground (instead of leaning at the same angle as upperbody/head, if that makes sense). That said I'm aware this is a draft, so it's probably just the temp clothes throwing me off. Once the clothes are finalized with motion of her run it should hopefully alleviate the hunched look. Looking good overall though, keep it up!
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Offline wolfenoctis

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Re: Sprint Cycle

Reply #14 on: June 22, 2016, 02:00:08 pm
Some quick, rough thoughts:


I don't think you should hunch her over like that when she is running, it looks strange.

Offline MysteryMeat

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Re: Sprint Cycle

Reply #15 on: June 22, 2016, 06:56:52 pm
@wolf, it actually adds some urgency to the run-cycle I feel. You see this played with a lot in cartoons, "the more forward a person is going the more they care about getting there" is kind of the general rule I see played with a lot.
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Offline tsej

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Re: Sprint Cycle

Reply #16 on: June 22, 2016, 07:00:55 pm
@MysteryMeat She looked like she had kyphosis. 
@Wolf great edit! Learned a few things.

For some reason the motion of the hair looks very unnatural. Try imagining how the hair would react to HER pressing to the ground and lifting up. I think the hair is a secondary motion, it should follow after the character.
« Last Edit: June 22, 2016, 07:22:31 pm by tsej »
Correct me if I'm wrong

Offline MysteryMeat

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Re: Sprint Cycle

Reply #17 on: June 22, 2016, 07:22:14 pm
Ah, true enough. I'll try and do a fixup edit later.
@OP though, good work on the new hair. Looks a lot better now that the whole thing's moving.
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Offline Rosier

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Re: Sprint Cycle

Reply #18 on: June 23, 2016, 10:52:47 pm
Also, dunno if I'm the only one that thinks her posture seems a bit hunched now? Its like her head and upper body are leaning as expected, but where her shirt ends and shorts (skirt?) begin is almost level with the ground (instead of leaning at the same angle as upperbody/head, if that makes sense).

That's more than likely a product of the torso being a completely still image at the moment. Once I add some movement it'll probably look better.

Some quick, rough thoughts:


I don't think you should hunch her over like that when she is running, it looks strange.

I definitely see what you mean, but I also feel like your edit does lack urgency, as Meat said.  I'm definitely going to use it as a reference for the limb proportions and movement, but I think that if I straighten out the back on mine rather than have it curve like it is now, I can make it look less like a hunch and more like a lean as intended. 

For some reason the motion of the hair looks very unnatural. Try imagining how the hair would react to HER pressing to the ground and lifting up. I think the hair is a secondary motion, it should follow after the character.

I tried make the wave in the hair "bump" go harder when she went from being really low in one frame to being high in the next, but I guess that didn't quite work out...  I'll take a second look at it again.

Offline nessx007

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Re: Sprint Cycle

Reply #19 on: June 25, 2016, 12:24:20 pm
Some quick, rough thoughts:


I don't think you should hunch her over like that when she is running, it looks strange.

I like this edit for fixing the hunch, but yeah instead of straightening the upper body like you have here, keep the forward leaning and align the bottom half of the body to the steeper angle of OP's current head/upper body. I'm definitely digging the overall edit to the proportions though.
Hope this little blurb finds you well! We've got a fun little series documenting our progress on our SNES puzzle throwback game here:
https://www.youtube.com/watch?v=NomLd6Wcbro
Or check out our game art on tumblr:
http://medleystudio.tumblr.com