AuthorTopic: [C+C] The Trapped Heart (7DRL 2016)  (Read 850 times)

Offline Phoenix849

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[C+C] The Trapped Heart (7DRL 2016)

on: March 07, 2016, 11:27:40 pm
Hi, Pixelation. This year we are teaming with Darren Grey for Seven Day Roguelike Challenge. While he is experienced at making roguelikes, I'm just on the "artsy" side of things. That's why I wanted to ask for critique on my art.

While I gravitate towards crisp and clean pixels, I tend to you too much colors, so image happens to be a little blurry and muddy. Palettes are my constant struggle each time. Here's my initial mockup for graphics:



And here I tried to cut colors on characters and make them cleaner:



Setting is somewhat dark fantasy. Spirits of Earth and Air are playable characters of the game. Despite most roguelikes having primitive graphics and 7DRL being just a week-long gamejam I still take these passion projects seriously and personal. Would appretiate comments on art overral and palettes for both 1st and 2nd variants.
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Offline kilenc

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Re: [C+C] The Trapped Heart (7DRL 2016)

Reply #1 on: March 15, 2016, 12:48:50 am
I personally really like the style, and I think your sprites are very clean. as you said, there is some readibility issues, but I think it comes with the style. one thing I would suggest is trying white outlines--that might clear up some characters from others. (thought I know I'm a bit on the late side for this suggestion, I hope it goes well)

Offline MysteryMeat

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Re: [C+C] The Trapped Heart (7DRL 2016)

Reply #2 on: March 15, 2016, 02:29:38 pm
Might help to add a border around the characters.
did a quick mockup of that here so you can see what I mean:

but, you know, not so eye-glaring
PSA: use imgur
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Offline Phoenix849

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Re: [C+C] The Trapped Heart (7DRL 2016)

Reply #3 on: July 31, 2016, 08:07:57 pm


The game was finished by Darren Grey for 7DRL in March and you can check it here:
http://www.deviantart.com/users/outgoing?https://darrengrey.itch.io/the-trapped-heart

I contributed tiles and character sprites, but sadly haven't managed to finish everything. I know they have some serious problems with contrast between walls and floor, but that's just how it is now. I've moved to other projects since, just wanted to share final version here.
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