Fixed unnecessary loads or saves, and button mashing on Load/Save stacking up.
Fixed crash on load/save to a file that was deleted in an active session.
Fixed dangling and backup problems with open files.
Fixed current colour not reseting on palette load.
Fixed conflict of running animation on load.
Reduced remaining artifacts.
Reduced file size by 75% for same amount of voxels.
Reduced runtime memory and improved management on same amount of voxels.
Increased maximum voxels from 1.5 million to 3 million.
Increased maximum frames to 600.
Loading a full scene can take very long now.
Be patient. Expect more improvements upcoming.
When a single frame has most of the many cubes,
palette changes on it have a noticeable delay.
Though this will be fixed in a future upgrade,
working with such a large scene is strainful at any case.
The true purpose of the greater cube count is to have
more material for animations across multiple frames.