AuthorTopic: Player Character Animations  (Read 36320 times)

Offline Gil

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Re: Player Character Animations

Reply #20 on: October 26, 2015, 02:19:15 pm
Be careful with those lines hugging the edge, like the highlight on the fur, they create banding. In this case, I don't even think you need that highlight.

Offline Shipright

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Re: Player Character Animations

Reply #21 on: October 30, 2015, 06:37:50 am
Are you referring to the highlight along the back?

I am not familiar with the term "banding," can you explain it?

Offline yaomon17

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Re: Player Character Animations

Reply #22 on: October 30, 2015, 07:02:13 am

Offline Shipright

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Re: Player Character Animations

Reply #23 on: December 03, 2015, 06:21:06 am
Wow, I hadn't realized how long I've been away from this stuff. Finally got some time to pick things back up.

So I went ahead and animated the deer:


Offline Shipright

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Re: Player Character Animations

Reply #24 on: December 05, 2015, 10:53:49 pm
I'm on a roll! A doe and a fawn. With buck for comparison.



I am not happy with the doe. Its a resize of the buck but something is off with the proportions. I wanted it smaller than the buck (real doe are about 20% smaller). I am thinking it needs its length reduced a pixel or maybe the legs are too long. Thoughts?

Offline Gil

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Re: Player Character Animations

Reply #25 on: December 06, 2015, 02:53:26 pm
I would give the buck a bit more posture. Raise the neck up higher, make it seem a bit cocky. Bucks can be really majestic and I'd like to see that a bit in yours.

Offline Shipright

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Re: Player Character Animations

Reply #26 on: December 09, 2015, 05:11:49 am
That will be the case for one of the idle (the other being grazing) and alert animations.

Offline Shipright

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Re: Player Character Animations

Reply #27 on: December 28, 2015, 02:01:38 am
Some more work on the deer. This is a combination of all the animations I have done for it including a walk cycle, default pose, a series of idles, and an alert pose.

Gil, I put more posture in the default and alert to capture that majestic arrogance bucks sometimes have.



And I started working on something new:



Thoughts? Good enough to start animating?

Offline Gil

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Re: Player Character Animations

Reply #28 on: December 28, 2015, 06:38:40 am
Majestic pose looks good. For the bears, I would also make a deault pose where all four limbs are visible, poses where two of the limbs cover the other two EXACTLY are very static and fake looking in nature, so I would never have the game rest at that point.

Offline Shipright

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Re: Player Character Animations

Reply #29 on: December 28, 2015, 08:13:07 am
Yeah makes sense. I'll fix that.

Worked through a run cycle for the deer. It was easier than I though since deer don't alternate gaits when running so only 10 frames (vice 12 for walking).