AuthorTopic: I haven't posted in 9 years  (Read 15935 times)

Offline Decroded

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Re: I haven't posted in 9 years

Reply #10 on: March 14, 2015, 11:46:53 am
hey sick artwork and im sure most of us can benefit from watching from ur videos on ur site so thanks for sharing  :y:

noah's original awesome pieces these are based off for those who were interested...
http://noahbradley.deviantart.com/art/Anger-of-the-Gods-399566323
http://noahbradley.deviantart.com/art/Volcanic-Vision-519948628

Offline Gil

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Re: I haven't posted in 9 years

Reply #11 on: March 15, 2015, 09:58:45 pm
I remember you :)

Glad to see you doing great :)

Offline Phoenix849

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Re: I haven't posted in 9 years

Reply #12 on: March 15, 2015, 10:51:27 pm
I obviously don't remember you back from the days, but I appreciate your work and very inspiring tips. Just recently stumbled onto your website. Very surprised to see you here and discover you started with pixel art.

Actually, it'd be great to see an experienced artist getting back to pixel art. Most newcomers (including me), are getting into game-related art through the pixel pass, and it doesn't seem like the right way to me. I think It's much easier for an already developed artist to learn some tricks specific to the medium and use the skills to achieve greatness :)
Hire me: portfolio
Twitter: @Phoenix849

Offline PixelPiledriver

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Re: I haven't posted in 9 years

Reply #13 on: March 16, 2015, 05:59:53 pm
Yo Silvir.
Awesome portfolio!  :y:
Also I :-* MTG.
So thanks for making it look nice to play.

Doing some cards in pixel art is a great idea.
The colors and drawing look nice.
The timing and staging of the animations could be improved.
But assuming you have other things to do, it's visually readable.



Here's an edit to exemplify my super vague statement above.  :blind:



The timing of the animation is a bit slow.
It works with the limited number of frames.
And will save you time.
But loses some of the impact and action potential of whats happening in the scene.

By staging I mean that the overall presentation of what we need to see and feel is not as strong as it could be.
The tree is assumed to be protecting the guy from the rain of fire.
But none of the fireballs strike the branch above him.
It's honestly easy to imagine that the tree is giving him cover.
But showing it to the viewer is a much more powerful form of composing of the animation.

Below are all the steps I made to reach the above edit.

Cleaned off the image.


Base rain loop. --> 4 frames


Small impacts from the rain placed on the ground and the branch.  --> 16 frames
This turns the base rain loop into a quad loop.
Which is good, gives us variation.


Added sparks, more impacts.
Carved out the base rain loop with an overlapping ground layer.
This is a bit messy and 2 dimensional, but a good quick fix.


Animated a large fireball.
Then scrolled it over to the right to add another and save time.


Added a color flash in response to the impact of a large fireball.
Was done in index mode, so no colors were added if that matters to you.


Composited all the files together.
A full loop without any large fireballs was added to the middle to give them some space.


I thought a light screenshake for the large fireball impacts would be nice.
Pow!  :o


Then I added a messy fizzling fire to help resolve the large impacts.
Again just scrolled over the same animation to save time.


Hope that gives you some ideas.
I would say similar things about the other animation.
They both look really good, they just don't have a lot of feeling in the motion.

Timing and staging go hand in hand.
They have great affect on each other and messing with them will help to provide technical challenges and potentially more dramatic presentation/response.
So play around and see what you can do.
« Last Edit: March 17, 2015, 11:12:23 pm by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Kazuya Mochu

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Re: I haven't posted in 9 years

Reply #14 on: March 17, 2015, 11:44:12 pm
ISOCITY??? from keneth fejer?

Dude I made the japanese house!
http://www.kennethfejer.com/isocity/
is yours the one with the stone chimney?
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Cheetah

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Re: I haven't posted in 9 years

Reply #15 on: March 18, 2015, 12:00:37 am
That is a pretty amazing tutorial you have there PileDriver. Please include how you do the steps with the tools you use and post a true tutorial somewhere. Awesome.

Offline Gil

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Re: I haven't posted in 9 years

Reply #16 on: March 18, 2015, 07:55:41 am
ISOCITY??? from keneth fejer?
Yeah, that's his.

Here's the piece for reference:

Offline PixelPiledriver

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Re: I haven't posted in 9 years

Reply #17 on: March 19, 2015, 06:42:41 pm
Quote
Please include how you do the steps with the tools you use and post a true tutorial somewhere.
As soon as I can catch a break I'd be more than happy to do that.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline wzl

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Re: I haven't posted in 9 years

Reply #18 on: March 19, 2015, 07:23:33 pm


Its a shame magic cards aren't animated.
I'm drooling. you two should team up or collab more often :D

Thanks for the breakdown ppd! good read

Offline tim

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Re: I haven't posted in 9 years

Reply #19 on: March 19, 2015, 09:12:43 pm







Such an impressive improvement.
You're doing a great job a explaining your thought process and laying down every step.
I really enjoyed it, thanks.

Noah Bradley, I know you and your work very well, thanks to Twitter, Instagram, Level Up session 54, etc…
You are inspiring so keep going and keep sharing.
« Last Edit: March 19, 2015, 09:15:34 pm by tim »
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