Yeah - what PsylentKnight said - where is the player char gonna go?
The buildings are cool. But could they have less dark outlines all over and therefore have less contrastyness and therefore less eye drawing powerness?
The actual running path is
boring, compared to them.
You're also getting nasty
moire patterns in your street texture. You don't want that. Too much grainy detail for that size and sharpness.
No mip-mapping or distance blur/smoothing going on in this game?
Clouds don't match buildings' style. AT ALL.
Too flat, billboard looking while the buildings have nice full 3D volume.
Why is the top half of the screen sky?