AuthorTopic: GR#207 - Houses - Perspective & Projection  (Read 4692 times)

Offline Sidereal

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Re: Perspective Homework - Help

Reply #10 on: August 13, 2014, 07:53:09 pm


What about this?

Should it be like this then?

Offline Kosvid

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Re: Perspective Homework - Help

Reply #11 on: August 13, 2014, 08:35:27 pm
Yep, that`s how perspective works. Go ahead and make something beautiful.  :)

Offline Sidereal

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Re: Perspective Homework - Help

Reply #12 on: August 13, 2014, 11:55:08 pm
I love you dude, i love you both for helping me

Btw i want a rpg so i change the perspective



Its bad? or what?
« Last Edit: August 14, 2014, 12:18:59 am by Sidereal »

Offline HarveyDentMustDie

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Re: Perspective Homework - Help

Reply #13 on: August 14, 2014, 12:42:13 am
Problem with realistic perspective in side scroller games is that you can't stack those object. Realistic perspective is based on stationary view. If you walk to the left or right perspective of one object is changed and therefore it should be drawn again which is impossible. This is the reason game perspective is just an approximation of real perspective.

For example this looks wrong.


This is why you should base your work on examples of game perspective and not realistic perspective. Find game which look and perspective you like and learn from it.  :)

Offline Sidereal

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Re: Perspective Homework - Help

Reply #14 on: August 14, 2014, 12:54:41 am
So, this one is wrong too?



Edit: I found this on my pb account, i should use this perspective?

« Last Edit: August 14, 2014, 12:59:14 am by Sidereal »

Offline lachrymose

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Re: Perspective Homework - Help

Reply #15 on: August 14, 2014, 03:15:10 am
What type of RPG?

Top down like old JRPG games?
A side-scroller like castlevania?

The house where you can see the top of the roof, could be used for a top down RPG
The flat house can be used for a side-scroller.

 

Offline r1k

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Re: Perspective Homework - Help

Reply #16 on: August 14, 2014, 04:59:11 am

ya thats wrong to, it would look like that.  As you can see each box is a different shape, so its unreasonable to use one point perspective for a game because you couldnt reuse any assets that way.  Which is why 2d games dont use realistic perspective.

Offline Sidereal

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Re: Perspective Homework - Help

Reply #17 on: August 14, 2014, 07:13:31 pm
I would like a top down view


« Last Edit: August 14, 2014, 08:16:44 pm by Sidereal »

Offline Cyangmou

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Re: Perspective Homework - Help

Reply #18 on: August 15, 2014, 01:15:31 am
I would like a top down view

that's not topdown
topdown looks like that:

example from Hotline Miami

What you currently have there is an orthogonal axonometric projection with a viewing angle of 45
The more handy term usually used for that kind of graphical representation is "RPG-projection" (because it was established and used by most of the classic early RPGs)

the difference between perspective and projection are the vanishing points.
For any projection the vanishing point(s) is approximating infinity, which means that the consequence is that all the axis are parallel.
Although since we are operating in a 2D space, rather than in a 3D space, we can deliberately break rules to enhance the form, like you did with the counter top of the shop.
 
« Last Edit: August 15, 2014, 01:19:08 am by Cyangmou »
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Offline Sidereal

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Re: Perspective Homework - Help

Reply #19 on: August 15, 2014, 03:08:06 am
I learn a lot with people like you helping me :,)

So, if i use 45

What i should change in my Pixel art, i mean: whats wrong with this one?


I found an example of the perspective im trying to use

Here:





« Last Edit: August 15, 2014, 05:22:14 am by Sidereal »