AuthorTopic: GR#202 - Circular Staircase in Sidescroller - Projection, Gameart  (Read 4015 times)

Offline Ryumaru

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 So I'm working on a game for gbjam, and I am stumped as to how to proceed with something I'd like included in the game: a circular corridor with a winding staircase that the player would traverse. I feel like it's been done before, but I can't remember where I saw it.

Does anyone know of how I could proceed with with this? I don't exactly know how movement would be shown while also generally keeping the character in the same spot.



here's how much you would see on screen at one time


and an early sketch of what the background might would look like?


Offline rikfuzz

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Re: GBjam: circular staircase in platformer?

Reply #1 on: August 05, 2014, 09:45:28 am
Nebulous pops to mind... 



I'm assuming you want to be on the inside rather than the outside, but something similar could work. 

Offline Cyangmou

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Re: GBjam: circular staircase in platformer?

Reply #2 on: August 05, 2014, 12:24:56 pm
Dungeons&Dragons - Shadow over Mystara solved that quite impressively:
Can't get the youtube vid link working.
http://www.youtube.com/watch?v=8alVk4Zi5A0
jump to 1:03:30
« Last Edit: August 05, 2014, 12:32:35 pm by Cyangmou »
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Offline r1k

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Re: GBjam: circular staircase in platformer?

Reply #3 on: August 05, 2014, 08:23:47 pm
theres another example in megaman x4, though it moves so fast its kind of hard to see
http://youtu.be/EI3OLfPmcww
starts at 15 seconds.  Cant think of any examples that are more 2d like your mockup though.

Offline DawnBringer

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Re: GBjam: circular staircase in platformer?

Reply #4 on: August 05, 2014, 09:43:44 pm
Interesting. I guess the basic principle would be something like this...

Offline HarveyDentMustDie

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Re: GBjam: circular staircase in platformer?

Reply #5 on: August 05, 2014, 10:04:52 pm
DownBringer explain it, so this is redundant but since I've already made it, here is my shaky 3 frame attempt. :-[ With more frames and some tweaking it could look like effect you want.  :crazy:

Offline Probo

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Re: GBjam: circular staircase in platformer?

Reply #6 on: August 05, 2014, 10:31:52 pm
the gradient of the stairs would need to be constant if its meant to be a static structure youre scaling and you want to use just a few frames. at the moment it looks like there are peaks and troughs in the gradient. I cant tell whether you meant to have an uneven gradient or it was a result of trying to make the stairs look like a tower? stairs in the bg should be smaller too

Offline hobbler_toppler

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Re: GBjam: circular staircase in platformer?

Reply #7 on: August 05, 2014, 10:33:11 pm
An interesting issue I'm seeing here is that the player's eyes are being pulled towards the visible frontal surface of the stairs on the right. Not that it's necessarily a problem, but I thought I'd point it out. Maybe powerups or enemies descend from those stairs which would then make sense for the player's eyes to be drawn to that area.

If you're willing to work with that minor visual imbalance, I feel like you should at least try to animate your current stairs to see if they work out before attempting other methods. Maybe try something like HDMD's animation, but smoother with more frames. It could be that your current stairs work perfectly fine if animated well. Good luck, your game looks interesting.
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Offline SteamCaptain

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Re: GBjam: circular staircase in platformer?

Reply #8 on: August 06, 2014, 02:44:19 pm
I couldn't pass this one up, so much retro awesomeness.
The angles of the stairs look a little steep, I would go for a more curved version like this:



with the steps slowing down at the edge for a more 3d effect.
needs some cleanup though

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Re: GBjam: circular staircase in platformer?

Reply #9 on: August 06, 2014, 03:27:19 pm
Very nice effect Steam Capt.
That slowed edge really makes this work.