AuthorTopic: Vale  (Read 16808 times)

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: [Project Promotion] Vale, the thing in my signature.

Reply #20 on: July 09, 2014, 03:14:06 pm
You really need to work on your palette management. Lots of unnecessary colors; this could easily be done in 16.

For the robe, and clothes in general, the only thing you can do is practice. You see the words around here all the time: break out the paper and pencil. Get some reference. Do studies until you understand a good deal of what is happening. My edit is far from perfect, but takes it at least half way to where it needs to be.

For the hands: this is a hard pose, and you actually did a decent job at them. Think about each finger as a series of blocky cylindrical forms. Also, think more about how light hits form, and any cast shadows it may produce.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #21 on: July 12, 2014, 04:38:34 pm

Robe is still referenced off the edit at parts. Will probably need to work on it more. Thank you very much for the advice.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #22 on: August 24, 2014, 05:45:08 am
https://dl.dropboxusercontent.com/u/48945867/AdvEventStimH/index.html
Done a bit of work and now I have this great thing to simulate the random events in the Adventure Mode but it doesn't really do much else. Woohoo...

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #23 on: August 26, 2014, 06:44:06 am

Animation for new class.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #24 on: September 06, 2014, 01:10:52 am

C+C is appreciated but I probably won't implement any changes because at the rate this is going, the game will be finished after I graduate.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #25 on: September 12, 2014, 06:47:35 am

Forgot to post here. Going to keep trying to practice cloth/clothing when possible.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #26 on: September 22, 2014, 07:18:08 am

Screens from current closed beta. A lot of new skills and 3rd tiers on most of the original skills! Also updated the Victory/Death screens. Taking suggestions for the finding gold screen for when  you choose to continue.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #27 on: October 05, 2014, 03:28:20 am
Newest patch.

https://dl.dropboxusercontent.com/u/48945867/ValeDemo10.04.14/index.html

EDIT:
I was playtesting (for the millionth time) and was killing off monsters with 600+ damage laser beams when I realized that if this were a player that I was facing, he would have no chance to do anything! That was when I found a huge flaw in the XP scaling. The monster's health originally scaled too fast so the player's damage had to ramp up very quickly as well, forcing an imbalance in a player vs. player matchup. I did a large overhaul of the system making all of the player's damage scale a lot less off XP and more off the stats, as well as making the player gain extra health per battle in addition to the health they gained from the XP. Also the new skill Underhand has been nerfed a tad. The class portraits also no longer have breasts that look like they had more Operations than a Hasbro factory.
« Last Edit: October 08, 2014, 01:23:52 am by yaomon17 »

Offline Fizzick

  • 0010
  • *
  • Posts: 194
  • Karma: +0/-0
    • View Profile

Re: [Project Promotion] Vale, the thing in my signature.

Reply #28 on: October 10, 2014, 04:55:05 pm
This is all in construct 2? Really cool stuff. I'd be interested in how you accomplished it with the drag and drop style of coding.

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: [Project Promotion] Vale, the thing in my signature.

Reply #29 on: October 10, 2014, 11:23:34 pm
It is actually very poor quality in terms of the drag and drop stuff. When I started, I didn't know you had to add functions as an object to use them so I assumed there were no functions and it spiraled into a huge mess from there :\
It is definitely a huge learning experience if nothing else.