AuthorTopic: Puppet/Modular Animation: how when and why?  (Read 22998 times)

Offline Conzeit

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Re: Puppet/Modular Animation: how when and why?

Reply #20 on: February 19, 2014, 11:21:43 pm
@Mathias well, to be embarassingly honest that's partly why I posted it here.
the Rauch brothers mention "flash animation" and I thought that was their way to imply puppet stuff going on, instead of fully hand drawn animation. Since -I- cannot see any "flash animation" in their short I thought maybe they were really really good at integrating it and we just needed better eyes to look at it.

I would say atleast the little girl darting her eyes between the hobo and her father could qualify as puppet, right? dunno maybe I just read too much into it, if so sorry for taking the topic off the rails :p

blargh I meant to make a longer reply to px-pdriva about his comments but  new great responses get added and I keep feeling the urge to make fast replies to everything =/

Offline Indigo

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Re: Puppet/Modular Animation: how when and why?

Reply #21 on: February 19, 2014, 11:59:35 pm
Since there's been interest in this topic from people even outside pixelation, I decided to convert my previous post into a blog that you can view here: http://danfessler.com/blog.php?id=20

I've added some, refined some - though much of it is the same content.  Feel free to share it.

Offline Atnas

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Re: Puppet/Modular Animation: how when and why?

Reply #22 on: February 20, 2014, 02:27:38 am
*taps foot*!

let me revise that, i'll get it done in early march. I want to make a proper introduction out of it with more than just 2 case examples, and use it for stuff like vehicles and flora rather than just people.

Offline yaomon17

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Re: Puppet/Modular Animation: how when and why?

Reply #23 on: February 20, 2014, 03:54:29 am
I think puppet animation would make already segmented things look on par with hand drawn animation.


Offline Ai

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Re: Puppet/Modular Animation: how when and why?

Reply #24 on: February 20, 2014, 09:15:57 am
I think puppet animation would make already segmented things look on par with hand drawn animation.




Hah, nice! Reminds me of Rayman (the original). I think the teeth are out of perspective though.

On a related subject, is it possible to get nearest-neighbour interpolation out of Spine or Spriter? On these animations there is really noticable blurring whenever a piece's scale changes from 100%
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline hapiel

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Re: Puppet/Modular Animation: how when and why?

Reply #25 on: February 22, 2014, 12:46:13 am

http://sykosan.deviantart.com/art/Gatling-Stance-394909882
Never tried it, but it seems like it'd take as much work if not more than hand drawing everything (and making 2D seem 3D isnt to my tastes, but you must admit it's impressive).
I I put it here for the sake of completition.

Wow, that looks very cool! I looked up the people that created this, and found this showreel
In the first 20 seconds there are a lot of interesting animations, I assume that they are all 2D.... What kind of tweening methods do these guys use that I don't know about???

Sorry, this maybe goes a little off-topic from puppets...
Come check out the OpenPixelProject!

Offline Mathias

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Re: Puppet/Modular Animation: how when and why?

Reply #26 on: February 22, 2014, 02:22:19 am
This you gotta see.

League of Legends. Lots of nice modular movement going on. Skip around to all the different startup screens.





And check out the little battle that occurs at the start of this one:




All totally modular animation happening.
« Last Edit: February 22, 2014, 07:24:24 am by Mathias »

Offline yaomon17

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Re: Puppet/Modular Animation: how when and why?

Reply #27 on: February 22, 2014, 02:24:02 am
This too
« Last Edit: February 22, 2014, 02:26:26 am by yaomon17 »

Offline surt

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Re: Puppet/Modular Animation: how when and why?

Reply #28 on: February 22, 2014, 09:06:38 am
What kind of tweening methods do these guys use that I don't know about???
I'm pretty sure it's just mesh deformation plus image blending between frames.

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Re: Puppet/Modular Animation: how when and why?

Reply #29 on: February 25, 2014, 09:02:13 pm


Idk how I hadn't seen this before, this looks AMAZING. the puppet really lends itself to the style. Totally playing this soon.