AuthorTopic: The Daily Sketch  (Read 1350271 times)

Offline HarveyDentMustDie

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Re: The Daily Sketch

Reply #2490 on: August 19, 2016, 08:51:06 pm
Scuba diving in nes palette. It could use more work but I can't spend anymore time on this.

Offline surt

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Re: The Daily Sketch

Reply #2491 on: August 20, 2016, 02:30:12 am
Finished off this:

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2492 on: August 20, 2016, 09:30:56 am

Offline 0xDB

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Re: The Daily Sketch

Reply #2493 on: August 20, 2016, 03:32:00 pm
10x30s, 10x60s, 10x120s gestures (more time does not always yield more dynamic result as mind has too much time and tends to overthink it)

Offline Squiggly_P

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Re: The Daily Sketch

Reply #2494 on: August 20, 2016, 03:39:51 pm
Been a hell of a long time since I used to post here, and even then it wasn't regularly or anything. Decided to get back into the swing of things and finally start working on some games and pixels and stuff. Some doodles:





Started cleaning this one up and decided he looked too human, so I doodled some more alien looking variants and goofed off. He's supposed to be a humanoid alien that's kinda dumpy and out of shape. A grumpy packrat sorta guy who wanders the backwoods of space looking for derelicts and wrecks to scavenge for scrap parts and salvage. Wanna make a mildly metroid-ish game with him cause I like the notion of having the player cast as a character who is not equipped to handle a game like that, so you'd be trying to just keep the guy alive, killing a few enemies and avoiding most of them instead of rampaging through caverns blasting things. This guy would not survive Zebes.

Boss fights would be about trying to escape, not trying to kill it.

EDIT: more exploring. Think the bottom left guy looks like a winner...

« Last Edit: August 20, 2016, 05:05:05 pm by Squiggly_P »

Offline 0xDB

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Re: The Daily Sketch

Reply #2495 on: August 20, 2016, 08:32:48 pm
Yeah the chunky one on the bottom left turned out really good, like he could be the star in a Pixar movie.

I noticed that in most of my "gestures" I am still trying way too much to just very quickly capture contour or center lines and major masses and focusing too much on details which causes them to look... well not like gestures but mostly like uncontrolled messes of sloppily thrown down impressions without really looking for the flows/rhythms that connect the masses/features.

So... I tried to slow down a bit, taking more time for each, starting with 120s as a base and spending more time looking at the model to find rhythms before starting to put them down and then when I did not finish within the 120s I just allowed myself to take more time to finish instead of stressing out and getting even more frustrated about not finishing within the time limit:

Offline 0xDB

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Re: The Daily Sketch

Reply #2496 on: August 20, 2016, 10:40:32 pm
From imagination(not having put in proper anatomy studies yet), started doodling a head then added neck, torso, legs, banana, arms (in that order) not thinking or knowing how the whole pose would turn out as I moved from part to part and only decided how to pose each individual limb when I got to it. And that is NOT how it's done, should have thought of the pose first(whole slipping on a banana thing was just as invented on the fly as everything else) and should have made a gesture drawing which would have tied everything together... (yeah... it's crap, still posting it, if just to preserve proof to how much I sucked to look back at after achieving mastery in 20+ years from now):

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2497 on: August 21, 2016, 08:42:17 am

Offline 0xDB

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Re: The Daily Sketch

Reply #2498 on: August 21, 2016, 06:55:52 pm
some "look(at ref for 120s), hide(ref), draw(from memory) or in short lhd" exercises, last one with ref open, proportions and angle relations still inaccurate:

Offline big brother

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Re: The Daily Sketch

Reply #2499 on: August 21, 2016, 07:18:04 pm
Finished off this:


Are these tilesets from Apogee's Crystal Caves?