AuthorTopic: [OPP] Cave set  (Read 97431 times)

Offline pistachio

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Re: [OPP] Cave set

Reply #80 on: August 11, 2015, 01:36:02 am











« Last Edit: August 25, 2015, 12:37:52 am by pistachio »

Offline Gabriel

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Re: [OPP] Cave set

Reply #81 on: August 13, 2015, 03:53:04 pm
Well I sure don't mind getting 1 up'd. All of this stuff is fantastic! I am curious to know what that broken image in your last post is supposed to be.... I've been working on some misc. special effect animations lately, but I'm nowhere near as fast as you are. I hope to have a progress report to post this weekend.

Edit: Played with the idle animation during my lunch break, seemed a little jumpy to me.
« Last Edit: August 13, 2015, 04:48:06 pm by Gabriel »

Offline pistachio

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Re: [OPP] Cave set

Reply #82 on: August 29, 2015, 10:10:09 am
Jump



Slide (WIP)



New cave BG tiles + alt palette swap



What killed the dinosaurs?



Man-eating plants



Logo, WIP rescale



Heavy workload lately. @Gabe, AFAIK there is no broken image, sorted the link out anyway.
« Last Edit: August 29, 2015, 10:16:06 am by pistachio »

Offline hapiel

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Re: [OPP] Cave set

Reply #83 on: August 30, 2015, 08:53:09 pm
Oh pistachio you make me smile so much!!!!  :D :D :D :D

Offline pistachio

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Re: [OPP] Cave set

Reply #84 on: August 31, 2015, 10:49:54 am
All in a day's work ;)


I envision this one going forward a coupla tiles, kicking up the dirt/grass particles behind it. Wish I could program that... WIP, missing transition frame back to idle.





Any chance of updating the wiki?

Offline Gil

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Re: [OPP] Cave set

Reply #85 on: August 31, 2015, 11:51:10 am
Any chance of updating the wiki?
Wikis are very bad places to keep stuff up-to-date. Maybe something like git would be better. Basically, you have a canonical repository of all the files and people can clone that on their PC. If they edit or add something, they submit a "pull request" to the main repository. You can even submit pull requests that aren't done yet, so they'd be WIP. Github also hosts all of these files for free, forever and you can roll back to any version. Nothing gets lost, ever. Everything is always up-to-date.

I think you can do most of the things on the Github website too, by uploading images, etc, for those that don't feel like reading a guide to submitting the art properly.
« Last Edit: August 31, 2015, 11:52:58 am by Gil »

Offline Jim16

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Re: [OPP] Cave set

Reply #86 on: August 31, 2015, 10:49:58 pm
Wow, Pistachio, how are you so productive!

Quote
Any chance of updating the wiki?
The wiki is kindly hosted by Open Game Art at the moment, but unfortunately I believe we're lacking permissions to update things like the OPP logo, that is until we get a response from Bart the website owner. I will have however have a word with Hapiel and Gabe tomorrow about the wiki, and bring up the question of alternative solutions following what Gil has mentioned. Any other possible solutions you guys can think of would be great to :)

Added a few more WIP characters. I'll try and finish these soon and then move other opp things.

« Last Edit: August 31, 2015, 10:56:13 pm by Jim16 »

Offline Gil

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Re: [OPP] Cave set

Reply #87 on: September 02, 2015, 10:45:17 am
Cool work Jim. I kinda want to do some more art, but I'm not sure if what we're doing here is still the cave set or a separate snow set. Maybe I should try doing some proper cavemen? I also have a cool idea for a snow hero, but I tried and couldn't quite get the style to work yet.

Offline pistachio

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Re: [OPP] Cave set

Reply #88 on: September 06, 2015, 12:29:26 pm
Kinda drained of tiles ATM, but will be doing the lava cave set next.
Here is some character stuff.

Revised Conceit's


Proper cavemen (and cavewomen)


Wiki does seem a pretty weird choice for hosting images exclusively. I thought that was some restriction of OGA hosting. All things considered, probably not. An actual file repo looks like the way to go, let's see what Hapiel has to say on it.

@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
« Last Edit: September 06, 2015, 12:38:01 pm by pistachio »

Offline Gil

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Re: [OPP] Cave set

Reply #89 on: September 07, 2015, 09:15:11 am
@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
I was trying to think in terms of archetypes for people that want to include multiple heroes in their games. If the default hero is more of a Mario type and the tribal hero is more of a Luigi type, I was thinking we could use a "strong man" type. So, big, bulky snow hero, which made me think of something like Avatar Kuruk, a strong hero with animal pelts for clothes?

The new cavemen could provide a female hero. Something like Ayla from Chrono Trigger maybe? Strong, female protagonist type?