AuthorTopic: [OPP] Cave set  (Read 97516 times)

Offline hapiel

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Re: [OPP] Cave set

Reply #10 on: June 16, 2013, 07:27:08 pm
Cool colors Grimsane!

Yeah, the tribal guy does not really belong here too much, he just disappears in the darkness.
However, I personally like a lighter background better. The stones still have very high contrast to be in the background as well...

From this image below my favorites are BG nr1 and BG n4

Offline DawnBringer

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Re: [OPP] Cave set

Reply #11 on: June 16, 2013, 08:08:36 pm
How about exploring some other color-schemes to make the caves a bit more different from the Jungle.

Offline Conzeit

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Re: [OPP] Cave set

Reply #12 on: June 16, 2013, 09:10:59 pm
I like the purple one (surprise surprise)

Offline Numberplay

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Re: [OPP] Cave set

Reply #13 on: June 18, 2013, 02:20:46 am
I think this background could work very well with only 3 colors.

Offline Diggyspiff

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Re: [OPP] Cave set

Reply #14 on: June 18, 2013, 03:53:13 am
Newbie to the forums here. I haven't done a whole lot of spriting but I've recently started getting into indie dev stuff with some old co-workers and it rekindled my love for old 8-bit to 16bit graphics. This seems like a good project to practice and help on a project that this forum really needs.

Great work by everyone so far. I like the other tilesets too.

Soo I made a top of cave/ bottom of platform section. Hope you can find it useful! Feel free to edit as you like.




Update: Made a wooden door/post. again, feel free to edit.



Preview:


Take care,

Diggy
« Last Edit: June 18, 2013, 06:28:09 am by Diggyspiff »

Offline PypeBros

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Re: [OPP] Cave set

Reply #15 on: June 19, 2013, 01:19:34 pm
back arm for those characters is already very blue-ish and desaturated. It's almost a challenge to make them stand out against anything!

Offline Grimsane

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Re: [OPP] Cave set

Reply #16 on: June 19, 2013, 09:40:50 pm
cool cool :)

@Numberplay's post, I agree 3 colours works quite effectively.

some pretty rough ruin pieces, wasn't sure if you'd even want this kind of thing in a cave set, but in case you do can keep running with it.

Offline PypeBros

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Re: [OPP] Cave set

Reply #17 on: July 03, 2013, 12:23:14 pm

Tried another background style. I get the feeling that it makes the character more readable, although it's even ore readable if we have a "shadow" sprite inserted over the background as in the rightmost clip.

Oh. It would need more AAs or other ways to avoid those jaggy lines: it originally was designed with another palette that had much less contrast.

Offline Mr. Fahrenheit

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Re: [OPP] Cave set

Reply #18 on: July 03, 2013, 01:40:30 pm
@ Pype Bros

Cave story right?

Offline PypeBros

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Re: [OPP] Cave set

Reply #19 on: July 03, 2013, 03:30:19 pm
That was an attempt to understand the way Cave Story 'grasslands' worked, yes. Of course, I'd understand it makes it less suited to a project like OPP, but imho, it also shows that larger rocks interfere less with the characters style.