AuthorTopic: GR#124 - Action Adventure - RPG Projection, Gameart  (Read 34022 times)

Offline Cage

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Re: [WIP] Action/Adventure Sprites

Reply #20 on: December 27, 2012, 11:51:05 pm
That's a pretty nice walk cycle IMO, but it seems that she's a lot more muscular/heavy than in the front/diagonal frames. Also it seems that her left arm/hand (the one in the shadow) has more swing to it and moves on a more diagonal frame than the other one.

Offline tehwexxl0rz

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Re: [WIP] Action/Adventure Sprites

Reply #21 on: January 11, 2013, 02:48:29 pm
The style I'd developed for the character really wasn't sitting well with me, so I took another crack at it:


I think it still needs some palette tweaks, but this is much closer tonally to the character in my head.

Thanks for the critique, Cage. I think the added weight you noticed was the result of removing the outlines. In any case, I'll be changing the sprite dramatically, so i'll be redoing the animations. ;)

Offline tehwexxl0rz

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Re: [WIP] Action/Adventure Sprites

Reply #22 on: January 12, 2013, 12:06:49 am
Edited the hair so it's not so big and spiky:


Also started working on a portrait for in-game conversations (very WIP):

Offline Ryumaru

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Re: [WIP] Action/Adventure Sprites

Reply #23 on: January 12, 2013, 02:25:37 am
This character has gone through quite a few iterations 0.0 at any rate the latest is very nice and clean. No suggestions from me other than to do more!

Offline pistachio

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Re: [WIP] Action/Adventure Sprites

Reply #24 on: January 12, 2013, 02:41:54 am
Echo Ryumaru, but do keep the old hair or at least its bright color. Makes the sprite pop out more.
« Last Edit: January 12, 2013, 02:44:24 am by pistachio »

Offline Phlakes

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Re: [WIP] Action/Adventure Sprites

Reply #25 on: January 12, 2013, 03:50:46 am
The perspective looks a bit off, though. The head's great but the body looks much more like a front view.

And the lack of outline on the bottoms of the shoes makes it seem like it was cut off. I guess you could compensate either way, giving them a darker outline or having more not-outlined bits in general, just for consistency.

But other than that, what ^those two said. Including the hair thing.
« Last Edit: January 12, 2013, 03:52:22 am by Phlakes »

Offline Dr D

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Re: [WIP] Action/Adventure Sprites

Reply #26 on: January 12, 2013, 05:58:42 am
Actually, the missing outlines on bottom of sprites' feet and shoes is often done; usually to make the character feel more grounded, I think.

Offline Phlakes

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Re: [WIP] Action/Adventure Sprites

Reply #27 on: January 12, 2013, 06:25:02 am
News to me. Although I guess it would look better on a background that isn't solid color.

Offline tehwexxl0rz

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Re: [WIP] Action/Adventure Sprites

Reply #28 on: January 12, 2013, 02:59:52 pm
Thanks for the feedback, guys. :)

I brought some shininess back to the hair:


Phlakes, as Dr D said, the absence of outlines on the bottom of the feet was intentional. I think an outline only makes sense if there is some distance between the edge of the object and the background.

Offline tehwexxl0rz

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Re: [WIP] Action/Adventure Sprites

Reply #29 on: January 12, 2013, 11:12:38 pm
Portrait update:


Think I'm gonna work on some enviros....