The reason for working on two frame sprites is because mainly I'm a little behind on experience and am currently attempting to work multiple versions of the sprite into a game project.
Multiple versions meaning that I'll be using this as a "base" sprite to work on creating other variations of sprites.
Two frames, at least in my head, meant less frames to handle with, meaning great way to start off a spriting experience.
Plus the game is based sort of off FF3 sprites and emulates (older) Gameboy graphics.
Not to mention, am a avid fan of minimalistic stuff, so the less = the better I figured, which makes me partially preferential to 2 frames I guess.
As for the front and back sprites, sorry, I misunderstood.
I'm easily confused I guess :/ No wrong on your part, you explained pretty well I think.
Am still trying though, so newly updated the sprite a bit:
Took the advice you stated about the old sprites looking just fine and reworked them into your edits with some new edits from my end.
Though, still running into problems with the West-bound (side-view) animation, so decided to create some Iso/diagonal directions for the sprite.
With the isometric versions, I'm thinking with the spinning transitions for the animation, it'll make it a bit easier to create a more fluid sprite, leading to a more effective version of the side-view sprite.
Though, even with that in my aid, the animation is still troubling me.
All edits, advice, tips, and hints still welcomed.
How does it look?
Also, definitely agree with Mike. You two (PPD and SR) have done a great and commendable job.
And that 8 frame sprite looks so awesome. I'll definitely incorporate somewhere to use for future reference or use it in some way.