AuthorTopic: Commercial Critique Challenge: Demon's Crest  (Read 31040 times)

Offline Conzeit

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Re: Commercial Critique Challenge: Demon's Crest

Reply #20 on: May 13, 2006, 10:25:58 pm
Darien, I think you're the only one who's barely even close to the style, I wouldnt worry so much about the segmented muscles, just add a white tone and a black tone, then use that to smooth both ends of the spectrum a little, you should have enough tones with that.

frankly I think it's a waste of time to try and analyze the way this was pixeled, there was obviously a indexed transparency tool involved in the pixelling of all this, it's painfully obvious from the way the shading transforms in every frame of animation, take for example the shoulder movement in Firebrand's flying animation.

Offline Xion

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Re: Commercial Critique Challenge: Demon's Crest

Reply #21 on: May 13, 2006, 10:43:07 pm
Fixed some stuff.

Offline Darien

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Re: Commercial Critique Challenge: Demon's Crest

Reply #22 on: May 13, 2006, 11:11:46 pm


I think I'm done, although I hate his hand.

Conceit, I'm not familiar enough with the effects of indexed transparencies to confirm or refute your claim.  The way the shading changes in the flying does not seem to me that strange.  Could you elaborate?

Offline Xion

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Re: Commercial Critique Challenge: Demon's Crest

Reply #23 on: May 13, 2006, 11:27:09 pm

Offline goat

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Re: Commercial Critique Challenge: Demon's Crest

Reply #24 on: May 14, 2006, 02:54:11 am
Moved to activities and stickied.
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Offline Crazy Asian Gamer

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Re: Commercial Critique Challenge: Demon's Crest

Reply #25 on: May 14, 2006, 04:52:42 am
Well, I didn't want Adam's lineart/shading to go to waste (mainly because I personally felt it kicked major arse)

So, hopefully, Adam won't mind, but I colored/tried to change style'd it.

Have at.

Offline Sohashu

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Re: Commercial Critique Challenge: Demon's Crest

Reply #26 on: May 14, 2006, 07:34:51 am
I reckon Adarias's fits best.  It just looks like the right amount of shadow.
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Offline Filax_666

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Re: Commercial Critique Challenge: Demon's Crest

Reply #27 on: May 14, 2006, 07:49:44 am
I also thought Adarias's was the best one, but on the mockup Darien's looks much better, I think.

Offline ndchristie

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Re: Commercial Critique Challenge: Demon's Crest

Reply #28 on: May 14, 2006, 12:21:13 pm
I also thought Adarias's was the best one, but on the mockup Darien's looks much better, I think.
yeah i agree, he nailed the lighting.  style seems a bit too bright imo, but then again i havent played the game in a looong time, and it doesnt take away from the sprite at all
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Offline vedsten

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Re: Commercial Critique Challenge: Demon's Crest

Reply #29 on: May 14, 2006, 04:12:12 pm
style wise adarias' spot on, shading wise too, except - there's too much sel-out to black. If you look at the DC sprites, the pure black areas, are cofined to small pathes of black, few of them on the borders of the sprites. Fixing some of the blakcs on Adarias sprites to a saturated dark blue (but still quite brigter than black) or something like that, would imo make it go much better with the DC bgs