AuthorTopic: Tzigla Rocks!!!  (Read 130692 times)

Offline RadiationGloves.Drugs

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Re: Tzigla Rocks!!!

Reply #70 on: January 15, 2011, 09:41:13 pm
I want to do a collab again (actually, I want to do anything again) but I'm away for the next four days, so I'll have to wait. >:(
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Offline Mathias

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Re: Tzigla Rocks!!!

Reply #71 on: January 16, 2011, 04:18:39 am
No, it's not that bad.


TILE MASKING. As a contributor on the quack quack board, someone that's watched it unfold, I find it odd and inconvenient that as tiles are approved, the masks change. I'm not referring to tiles being revealed once all adjacent tiles are approved, but rather the tiles that are still masked, the 10px strips come and go.
For instance, I'm working on the top-right most tile right now. The tile just to it's left, by "matthewgarret" previously had it's lower portion visible. Now, since Sakket turned his in, it's covered up. Before getting masked over, with no warning, it contained what I considered to be a key reddish blob I was contemplating propagating over into my tile for an added sense of continuity. Had I not already screencap'ed, that pixel information would lost. Do you see the problem?

Why not just consistently mask only the inner 80x80 area? Our previous Hexquisite collabs did this. It seemed to work great.

Further, you look at the C64 Checker Collab, it's slowly being taken over entirely by pure black. I think artists should have a better sense of what "might" be going on in the black area. It is valid for reference when making more tiles; I don't just look at adjacent tiles when making mine.

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Re: Tzigla Rocks!!!

Reply #72 on: January 16, 2011, 11:44:14 am
Gotta concur with Mathias on the masking thing.  Sure, the idea is that you should only need the borders that touch your tile, but I feel that creativity and continuity both flourish when I can look at the tile's entire border when deciding what to draw.

And btw, I chose to sandwich between your two tiles on Quack Quack for grand reasons!

Offline evilchelu

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Re: Tzigla Rocks!!!

Reply #73 on: January 16, 2011, 02:40:15 pm
The problem with showing all the borders all the time is that it looks very ugly :(

Here's how it looks with our development data (which is based on some old tiles.ice.org board)



Also, I think that having all the borders makes it less random since as you say, it will allow people to see more than what they need. But I understand where you're coming from, you saw something that's related to your tile but now it's gone.

Because of the ugliness, I don't really want to show all the borders all the time. But we're thinking about how to make it somehow temporary? Maybe we should show all the borders of the surrounding tile when you click on an available tile (one with a plus)? Or, maybe have it as an option once you reserve a tile?

ps: the commenting and activity stuff is coming along great and we'll probably deploy something today!
pps: we've figured out why some tiles had shitty colors on the quack board. tech explanation: it's because of browser handling of embedded color profiles in png files. we'll start removing color profiles from uploaded files so things will blend
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Mathias

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Tile masking

Reply #74 on: January 17, 2011, 01:04:32 am
Hmm. Sure it's not beautiful, but it's really not any more "ugly" than what the current method gives us to look at - temporary black blocks arbitrarily covering up content everywhere.
I like your idea to only unhide the margin areas when you click or do something else. Not bad. Didn't think of that.
But still, to me, it's important to show samples of the entire board as it unfolds. It keeps it interesting and allows people the chance to make guesses what's what. Part of the fun really.

Here's an augmented method for you - reduce the 20px margins between approved tiles to the standard 10px margin, using only a 5px masking strip attached to each relevant central black block (not sure how you handle corners). Because you're right, that may show just a tad too much visual information, even though different artists did either side of the actual tile border






Just gave that upper-right corner tile, last one I'm allowed to do according to current proximity rules, to a friend since he wanted it. Now all I can do is wait for the final result. (why is there pixel art in quack quack . . ? eh, crazies)




And btw, I chose to sandwich between your two tiles on Quack Quack for grand reasons!

Oh no!

Offline evilchelu

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Re: Tzigla Rocks!!!

Reply #75 on: January 17, 2011, 06:16:02 am
Hola!

Great news. We finished the new UI revamp and stuff! For now we're deploying this on the staging server so we can all play with it and find bugs! Tomorrow we'll deploy on live.

The test staging server is here: http://tzigla-staging.heroku.com/

Please let us know if you find any bugs!

Don't worry about breaking things. The test server uses a copy of the data so you can't break anything. Go crazy!

ps: you can now link directly to your artists or tiles on a board (just copy the url in the address bar):

* artist: http://tzigla-staging.heroku.com/boards/3#!/artists/42
* tile: http://tzigla-staging.heroku.com/boards/3#!/tiles/4-3

mini changelog:
* better ui
* comments on board and tiles
* activity log for board, artists and tiles
* bookmarkable urls for artists and tiles
* better homepage (thumbnails are manually generated for now, working on making them dynamic)

http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline evilchelu

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Re: Tzigla Rocks!!!

Reply #76 on: January 18, 2011, 01:21:36 am
YAY! Deployed to live!

http://tzigla.com/boards/3

http://tzigla.com/boards/1

Since yesterday, based on feedback and earlier requests, the following changes were made:

- option to show only comments in the board activity stream
  - events are also dimmed so they don't stand out
- artists in the header are sorted by the first tile they reserved
- borders are now visible for the ccc64 board
- we also log an event when a tile becomes visible (only applies to quack board)

ps: Thanks to Mathias for the wake up call that let us know these things were really needed!
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Mathias

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Re: Tzigla Rocks!!!

Reply #77 on: January 18, 2011, 01:58:56 am
And a big thanks to you, and any others behind the scenes, doing all this!

An organized ball of feedback is headed your way. Don't have the necessary requirements to do it right now, stay tuned.

Offline evilchelu

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Re: Tzigla Rocks!!!

Reply #78 on: January 18, 2011, 02:06:09 am
Here's an augmented method for you - reduce the 20px margins between approved tiles to the standard 10px margin, using only a 5px masking strip attached to each relevant central black block (not sure how you handle corners). Because you're right, that may show just a tad too much visual information, even though different artists did either side of the actual tile border


This idea is logically correct. However, it's even uglier than the thick borders imo. Those poking out corners are really nasty :/

Also, it has a serious flaw in that it does not respect the argument given earlier that the borders are disappearing randomly. In this case, just 5px would just randomly vanish instead of 10px.

So, I'm holding off on this "improvement", the thick borders are a good solution. :)
« Last Edit: January 18, 2011, 02:35:04 am by evilchelu »
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Mathias

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Re: Tzigla Rocks!!!

Reply #79 on: January 18, 2011, 03:56:33 am
Also, it has a serious flaw in that it does not respect the argument given earlier that the borders are disappearing randomly. In this case, just 5px would just randomly vanish instead of 10px.

Heck, you're right, good catch!