AuthorTopic: CC Challenge - Hands On!  (Read 32318 times)

Offline L___E___T

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Re: CC Challenge - Hands On!

Reply #20 on: March 22, 2010, 11:10:10 am
Can't believe I only just saw this!  So, how much time left?  I see there's only a few entries so I assume I can still get invloved right?

Quick question - can we do TokkyuuShirei-Solbrain style - the original Japanese game?  I'm a Famicom fan and to be honest I always thought it was much cooler than a ginger guy on steroids.  Of course, tileset is 99% the same anyway.



     
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Offline Gil

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Re: CC Challenge - Hands On!

Reply #21 on: March 22, 2010, 03:51:56 pm
The Japanese game was not the original, the NES version was the original ;)

And Pixelation's challenges don't have a time limit, so you could potentially enter something next year if you want.

Offline L___E___T

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Re: CC Challenge - Hands On!

Reply #22 on: March 22, 2010, 05:27:21 pm
Sorry to nitpick, but the Japanese one definitely came out first.  Natsume made the game with the Solbrain license in Japan and it was then localised overseas by Natsume US for the NES.  Like I said, sorry, but Famicom games are my thing.  Though saying that, in a lot of ways Shatterhand is the cooler version.

Still, would it be a problem for me to use that?  It's only the main character really so I can make two versions either way.  Glad to know there's no time limit!  The last one took me ages..
« Last Edit: March 22, 2010, 06:14:53 pm by L___E___T »
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Offline ptoing

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Re: CC Challenge - Hands On!

Reply #23 on: March 22, 2010, 06:06:32 pm
Does not really matter which one you use really, the style of the tiles, which is the main thing here is the same. Just have fun and learn something along the way  :y:

There are no ugly colours, only ugly combinations of colours.

Offline ptoing

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Re: CC Challenge - Hands On!

Reply #24 on: March 22, 2010, 06:37:06 pm
Sorry to nitpick, but the Japanese one definitely came out first.

I just looked at a google translation of the Japanese link that was posted in the other thread. And that seems to say that Shatterhand was the original design and it was only later when dev was a good way through changed to Solbrain for the Japanese market, probably because they thought it would sell better than an original IP.

There are no ugly colours, only ugly combinations of colours.

Offline JWW

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Re: CC Challenge - Hands On!

Reply #25 on: March 22, 2010, 10:26:42 pm

I haven't pixelled in a while and rarely post, but I thought I'd give this a try.  I'm guessing I violated some restrictions without realizing so if anyone sees them, don't hesitate to point them out!
I also took some very small liberties with the hud and characters.

Offline L___E___T

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Re: CC Challenge - Hands On!

Reply #26 on: March 23, 2010, 10:04:00 am
I wasn't sure if you could overlay foreground tiles on background tiles with alpha like that - doesn't that effectively make them a sprite?
Looks ace though!
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Offline ptoing

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Re: CC Challenge - Hands On!

Reply #27 on: March 23, 2010, 01:18:54 pm
Looks nice, but it is not doable at all.

I think the challenge here would be to make something as nice looking as the actual game without going over the restrictions it is bound by.

If you look at this, these are all the base tiles used for Area A (plus some more for tile animations on stuff like the fire, but this is a good base for how many tiles you have to waste)


Things to keep in mind:

- 4 palettes for background consisting of 3 colours each + global background colour (black in most games)
  you are mixing around quite a lot.
- Try to keep stuff on tile boundaries (collision and all that and again more colours than possible, girder!)
- Try to keep your tiling efficient and do not make tiles which have only 1 pixel in them and are otherwise blank (stars, some of the windows)
- Same goes for the stuff on the houses where you have a tile which is sky and 2 columns of pixels on the left, this is a wasted tile taking the restrictions into regard.

There are no ugly colours, only ugly combinations of colours.

Offline JWW

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Re: CC Challenge - Hands On!

Reply #28 on: March 23, 2010, 08:03:36 pm
thanks a lot for breaking it down for me.  I'll be working on it.

Offline EyeCraft

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Re: CC Challenge - Hands On!

Reply #29 on: March 25, 2010, 11:04:34 am
Damn, some really nice mockups brewing!

I tried to cut down the amount of tiles my mockup is using. Quite enjoyable finding ways to recycle tiles for other roles. Here's how its going:





Still way too many tiles  :lol: