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Recent Posts

91
Job offers / Re: [PAID] Pixel Artist Needed for Physical Product
« Last post by ThePixelMonster on January 21, 2017, 02:38:38 pm »
I'm just about to write you an email, just got finished with another client. I look forward to hearing back from you.
92
Pixel Art / Wanting to Push my Character.
« Last post by Swifty on January 21, 2017, 12:54:35 pm »
Hi all, this is my first pixel piece in a while and I feel quite rusty. I've been working on it for a few hours over the last two days and I'm hitting a bit of a wall in progression.

Just looking for ways to really push it to the next level.

93
Challenges & Activities / Re: The Daily Sketch
« Last post by PixelPiledriver on January 21, 2017, 12:10:45 pm »
@jams:  super fun! :y::crazy:

94
Pixel Art / Re: Techniques and tricks for good looking tilesets?
« Last post by Ma3vis on January 21, 2017, 11:34:27 am »
Honestly it depends on the style you're hoping to use or imitate
Or what you are more comfortable with in terms of "artistic vision"

Most pixel artists refer to console gaming generations for standard measurements

* For the PSX generation, the average was 32x32 tileset at a 320x240 resolution

* For the SNES generation, the average was a 256 x 240 resolution with variation in tileset sizes

* For the GB generation, the average was 16x16 tileset at a 160x144 resolution

I think modern pixel art games run on a native 640x480 resolution with either 32x32 or 64x64 tilesets then upscale to 1080

But personally I have a tendency to work with a 16x16 tilset because that's what I am comfortable with
Some people find that the higher resolutions are easier because they aren't bound by constraints as much
Therefore higher resolutions I think are easier for those who paint, while smaller resolutions are for those who dither

In each console generation there's also a color palette association to take in consideration
Which is defined by their frequency, console limitations and commonplace during each era
There's numerous threads on color theory based on this within the forums

For example, some folks might feel more comfortable starting out with a Gameboy color palette
As it uses 8-bit limited color palette which might help with learning to shade and when to use certain colors

As a side anecdotal -- cinematographers in hollywood like to strip down their movies to a black and white color palette
This helps them balance the use of tone and contrast in their film
95
Pixel Art / Re: Techniques and tricks for good looking tilesets?
« Last post by QueenSkadi on January 21, 2017, 10:32:01 am »
Ah thanks for the advice, one thing I would like to ask is what is a good size for each tile? Personally I have just been going with 32x32 at a 2x zoom because as far as I can tell it seems to be the standard.
96
Challenges & Activities / Re: The Daily Sketch
« Last post by 0xDB on January 21, 2017, 10:24:18 am »
97
Pixel Art / Re: Need help with character
« Last post by NowvaB on January 21, 2017, 10:21:18 am »
whoa, I like the additions, Durrahan. I'd like to see more of your stuff here on the forums. :)


*simplified scarf for more serious look.
98
Portfolios / Re: Concept Artist /Illustrator available for work
« Last post by gloominati on January 21, 2017, 08:26:44 am »
Hey everyone! I just updated the first post with some new work. I am also currently available for freelance work, so if you have a project you would like me to work on, please feel free to conctact me via cgrobelski@gmail.com
99
Challenges & Activities / Re: The Daily Sketch
« Last post by jams on January 21, 2017, 08:20:15 am »
100
Portfolios / Re: Pixel Artist for Hire
« Last post by revangale on January 21, 2017, 07:02:56 am »
I am available for more work.
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