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Recent Posts

91
Pixel Art / Re: [C+C] Mechanic
« Last post by eishiya on February 22, 2017, 07:57:24 pm »
You could still have the inset if you do is as a solid block of shadow instead of focusing on its bevel.
92
Pixel Art / Re: [C+C] Mechanic
« Last post by Dreadnaught on February 22, 2017, 07:22:47 pm »
OK! Now we are cooking with gas. When you say you see a gradient, I am able to see what you mean. Thanks! So basically, there isn't enough real estate to do the inset justice within the 7 px handle.

Gradient, I definitely see it. I have simplified the handle. I think it is still lacking something. I am working on some sort of shine to it, but this is it for now.

93
Pixel Art / [C+C] How can I make this look better?
« Last post by ronaldrios on February 22, 2017, 07:12:47 pm »


It doesnt exactly look like I what I had in mind but I guess im OK with the final result. Just look for general feedback, nothing specific.

Thanks.
94
Pixel Art / Re: [C+C] Mechanic
« Last post by eishiya on February 22, 2017, 06:37:13 pm »
The difference is that in your pixel piece, you don't have room to make each shadow segment look distinct, so they all blend into what looks like a gradient.
In addition, the shadows on top of the wrench are quite wide and suggest a rounder shape than you seem to intend.
95
Pixel Art / Re: A few cars
« Last post by Heermeier on February 22, 2017, 06:30:49 pm »
I use 3D as reference, but in this perspective its looks not good, you right. Thanks!
96
Animation / Re: Attack Animation
« Last post by WarFriendsTeam on February 22, 2017, 06:03:37 pm »
Looks nice, good job  :)
97
Pixel Art / Re: [C+C] Mechanic
« Last post by Dreadnaught on February 22, 2017, 05:58:05 pm »
The lines are stylistic, and just as in the rest of the piece they are not impacted by lighting.

Addressing the direction of the lighting, it is above, to her right, and slightly in front, but not much.

I made a 3d rendering of my lighting setup with a crudely modeled wrench. I get the same shadow and highlight pattern. I guess I am not understanding the issue with the lighting?



I know it may sound like I am being defensive, but I promise I am not. I am just trying to understand what you guys are seeing.
98
Challenges & Activities / Re: The Daily Sketch
« Last post by wolfenoctis on February 22, 2017, 05:29:32 pm »
99
Job offers / [PAID] $250/Day BOE LF "High-Bit" Pixel Environment Artist
« Last post by Thundara_ on February 22, 2017, 04:38:31 pm »
Hello,

I am looking for a freelance "high-bit" 2D Environment Pixel Artist for an upcoming Action/Adventure Metroidvania. The concept art is already created for the environment artist. Please have environment experience credited on a released game.

The budget is up to $250/day based on experience for this position.

Please PM me with your portfolio and contact info. Thank you.
100
Unpaid Work / Re: Need for an artistic twin...
« Last post by Shirsh on February 22, 2017, 03:19:05 pm »
Hey man, can you show some of your previous games and things please, kinda to see, what things interests you
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