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Recent Posts

11
Pixel Art / Re: Trouble with cyberpunk color pallettes
« Last post by Ma3vis on Today at 11:36:28 am »



Highlighted some conflicts with a red outline

01. top menu needs more contrast from the overall game
02. characters' hair in comparison to 
03. the power line looks strange
04. the incomplete sign on the bus stop (?) takes away focus from everything else -- needs less bright colors

Also all the dark colors (gray buildings, dull green jacket) looks muddled together
Hence a reason the reshading on u/Bak's building looks cleaner
12
Pixel Art / Re: [Newbie][Feedback] First time doing pixel art
« Last post by Ma3vis on Today at 11:03:44 am »
Not exactly sure of what is wanted here but made edits, although not perfect




For reference was considering this to be the overall style it fits, or is similar to



13
Devlogs & Projects / Re: Untitled RPG Party Card Game
« Last post by 32 on Today at 10:11:35 am »
Just an update for the past couple of weeks. Outer AA will be adjusted to the card colour backgrounds when I get there.

Player: Nomad


Enemy: Mech Spider


Enemy: Fire Demon


Enemy: Fairy


Enemy: Corrupted Hologram


Enemy: Angel Knight
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Challenges & Activities / Re: The Daily Sketch
« Last post by PixelPiledriver on Today at 10:00:39 am »
@wolf: pew pew pew!
@0xDB:  :crazy: :D ;D
@jams: def try new things  :y:

15
2D & 3D / Re: Official OT-Creativity Thread 2
« Last post by pistachio on Today at 08:27:30 am »
Numero dos



[fullres]

Proportions are off, some parts better, some parts worse. Weapon is heavily WIP. I'll be releasing the 3rd then going back and polishing all of em. Tips on how to make these more consistent still appreciated.

Atnas/gennoveus:
Thanks man!
Joining polycount is something I've been considering for a long long time now, maybe since before the 8th gen. I know a few other guys hang about there too, ptoing is one.
I actually have some amateur 3d exp under my belt (not counting 3ds Max which I messed with in 2009), maybe 2 years of serious improvement, and my skills still ain't jack compared to a guy like pior's :lol:
For me low poly is where it's at though, it doesn't get much love and it's a good crossover to the higher spec stuff I've been doing.
If there's enough traction for that at polycount I'll look into joining.

Indigo:
Cool. Maybe less gloss on the edges of the bricks where it's worn or chipped, something about the overall shininess there gives it a plastic/lego vibe at grazing angles.

On texturing software, I've heard good things about quixel suite as well, albeit it has a pretty different workflow. Have you or your coworkers tried it out?
BTW, very late thanks for implementing the icons, more thanks for the changes to them. Subtle but it really adds that extra 10% to the extra 10%.
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Pixel Art / Re: Trouble with cyberpunk color pallettes
« Last post by Double7 on Today at 07:44:57 am »


So I have been working for about a week on other stuff in the project and decided I would share. I didn't see meat's version until now. I must say it looks really cool, it is just not what I was going for. I will definitely use the techniques shown to give a better separation though.

Again this doesn't have the added lighting from the engine. I will be sure to post when I get that update. I also plan to have animations on the lights and on a lot of the other features so it will look a lot more complete.



Here is a picture of the menu in progress. I will be adding an animation over the whole thing to make it look like a hologram. So if anyone has tips on that I will definitely take them.
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Pixel Art / Re: [Newbie][Feedback] First time doing pixel art
« Last post by Ninety on Today at 07:17:48 am »
The anatomy depends entirely upon the style of the game. It could work in a cartoonish style. I'd recommend eliminating the jagged edges on the diagonal outline sections where you've doubled up pixels, though.
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Challenges & Activities / Re: The Daily Sketch
« Last post by jams on Today at 04:45:59 am »

i'm trying to block things out and refine rather than working only with lines. also trying to use a palette that makes me uncomfortable.
19
Thanks guys for the responses! I just want to provide a quick follow up to my original post.

@Kasumi

I tried out Allegro Sprite Editor and it's great. The earliest version I could get working was v0.6.1. Even though it's an older version, there is definitely an improvement over Character Maker.

@ilkke

Thanks for the GrafX2 suggestion. I think I might like this better than ASE, but I need more time to test each of them out.

@yrizoud

That's cool that you helped develop GrafX2. It's a really nice program. Yes version 2.4 works, and also the WIP version of 2.5 works.  Also thanks for that long list of other useful paint programs.
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Challenges & Activities / Re: The Daily Sketch
« Last post by 0xDB on Yesterday at 11:52:11 pm »
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