« Last post by eishiya on Yesterday at 12:32:13 pm »
Are there really only going to be four classes? One of the fun things about games like Warhammer and FFT is the variety of units they have, and the synergy between those units. I can't speak for anyone else, but I wouldn't play a game like this if I knew it had only four classes.
Although, if you're not going to have a lot of classes, you can probably distinguish between them using smaller icons than you currently have, since the icons have fewer other icons to be distinguished from. Your current icons seem unnecessarily large. Also, the classes seem to be "Smith, Orc, Warrior/Swordsman, ??? (Mystic? Cultist?)", only the Warrior clearly corresponds to the existing classes.
I'd put more space between the class icons and the costs (charging time and energy cost), currently they read as a single set of icons rather than as separate information. Maybe even put them on the bottom, below the description, then you could make the art bigger and less boring. If you're going to do "cards", then commit to the card aesthetic - those things usually have pretty big art, and the icons aren't all clustered together.
Also, if you're representing energy with a set of icons, then I recommend using sets of icons on the cards too, rather than digits, for consistency. If you were doing digits or bars, then digits would be appropriate.
Will the player have a hand of cards to look through? In that case, you may want to consider how you'll present information when all the cards are smooshed together and aren't visible in full. For that, the title and costs at the top might be best, and the classes can be at the bottom or side.