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Recent Posts

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Pixel Art / Re: [C+C][WIP] Character Battle Sprites
« Last post by LomDom on Today at 04:15:59 pm »
The first priest is much better, I would remove the mouth from both sprites
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General Discussion / Re: Potential Activity
« Last post by eishiya on Today at 02:24:36 pm »
Another idea I had just before I passed out: something like the annual hex pixel thing but with animation, an iterative pass it along game where we start with a concept and have people animate 10 or so frames of it and try and get it to a full x-minutes length or so.
It sounds like a fun way to get some people in animation and would get an interesting collaborative result out
I like this general idea, but something like this has to be done serially, by one person at a time, doesn't it? The great thing about the hexquisite corpse and most other collabs is that parts of those can be done simultaneously. And with animation, the wait times are probably going to be quite a bit longer, and later participants are likely to feel more pressure and restrictions to continue the style/story/mood set by the earlier animations.
I'd love to see an animation collab, but I think these are issues that need to be addressed for it to be more accessible and fun.

Perhaps it could be done like an animation version of PJ's ISO collabs: there is a fixed number of animation slots along the timeline, N frames each, and the first few participants can pick any slots they want, as long as they're non-adjacent. Once about 1/4~1/3 of the slots have been taken up this way and a few finished ones have been posted, later participants have to select a slot that's adjacent to a finished one (i.e. right before or after), and animate it so that their animation flows into the other. As the project gets closer to completion, people will have to fill slots that have animations just before and after them, and they might have to "blend" between two very different animations.
In this way, multiple people can work on entries at the same time, and the eventual "story" can be some hexquisite corpse-like nonsense because the animation is seeded by a larger number of animations by people who haven't yet seen each other's entries, rather than just one. Each of the three "stages" of this project (1. creating bits of animation in isolation, 2. flowing into/out from one existing animation, 3. filling in the gap between two finished animations) provides a different sort of challenge as well, which might encourage repeat entries (if those are allowed) and different stages might appeal to different people.
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Pixel Art / [C+C][WIP] Character Battle Sprites
« Last post by Geonjaha on Today at 01:37:32 pm »
I've been working on some small character sprites in a Fire Emblem style, inspired largely by Awakening's units. I've also given my first shot at animation and worked in a short loop. The palette I've been using is Dawnbringer's 32 colours.

Warrior:
Priest:


These are my two current working sprites. I originally started with a different head model, and whilst I prefer the current one, the current priest looks a bit too much like a cave man for my liking.  :-\

Previous head design:

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Pixel Art / [C&C] Sonic Sprite
« Last post by Linaru on Today at 12:55:23 pm »
I have been on some new medication lately that has been making me feel awful, so wanted to take a break from my current 'parchment pixel project' and do something less restrictive.

I decided to try and draw Sonic using a random 16 colour palette I found on google. I also decided to draw him smaller than his original mega drive sprite as, in my mind, this would have saved memory on the old cartridge.


it's probably not the best since I was pretty sleep deprived at the time of drawing it, but I'm curious what people's opinions might be.
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Pixel Art / Re: MOVED: Pixel Art Tutorials by Henk Nieborg
« Last post by Cyangmou on Today at 12:16:13 pm »
oy Henk, please post in the right sections of the forum =)
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Pixel Art / MOVED: Pixel Art Tutorials by Henk Nieborg
« Last post by Cyangmou on Today at 12:15:46 pm »
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General Discussion / Pixel Art Tutorials by Henk Nieborg
« Last post by henknieborg on Today at 11:48:25 am »
Hello All,

If you're interested in free pixelart Tutorials by me then please follow me on Twitter twitter.com/pixelhenk or visit www.patreon.com/henknieborg for the latest stuff and my new project.

Thanks, Henk.


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Pixel Art / Re: [CC] Grayscale Shading Help?
« Last post by MysteryMeat on Today at 09:21:43 am »
Honestly I'd say you just have overexposure issues here. IE, you've been looking at the piece so long that all you can perceive are minor flaws that most people aren't actually going to pick up on.
To me that arm definitely reads as metal, if you want that emphasized more then it might help to put on some kind of reflection or refraction to show it's a shiny reflective surface. However, that may interrupt the Simplicity of the piece as a whole.
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Pixel Art / [CC] Grayscale Shading Help?
« Last post by Sinceriously on Today at 09:07:13 am »
Hi! I figured I needed to get used to using a limited palette, so I tried shading with just 8 shades of gray.

I've also been practicing drawing anatomy.

I guess I'm not really satisfied with his metal arm, since it doesn't look very metal. I was told that metals tended to have a lot of contrast, but it still doesn't look quite metal-y enough. Any thoughts? Also, I'd love to hear how I can shade it better or choose more fitting colors!
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General Discussion / Re: Potential Activity
« Last post by MysteryMeat on Today at 07:44:29 am »
Another idea I had just before I passed out: something like the annual hex pixel thing but with animation, an iterative pass it along game where we start with a concept and have people animate 10 or so frames of it and try and get it to a full x-minutes length or so.
It sounds like a fun way to get some people in animation and would get an interesting collaborative result out
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