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Challenges & Activities / Re: The Daily Sketch
« Last post by Lucas Kich on Today at 08:08:18 pm »
General Discussion / Question about iso tiles
« Last post by Kairos on Today at 06:31:34 pm »
Hello! I just wanted to ask how do you guys test isometric tiles? How do you put them besides one another to see if they tile properly? Do you use a program for that or do you just try rearanging them constantly in a mock-up image?
Pixel Art / Re: Farm Field scene mockup - Please help
« Last post by MysteryMeat on Today at 03:56:53 pm »
(also, I really dug the sense of scale in the first one​ from the dark lighting. Good stuff!)
Pixel Art / Re: Farm Field scene mockup - Please help
« Last post by MysteryMeat on Today at 03:55:47 pm »
Close, but now the background is too saturated! Try to keep with that bright on dark look from the first screenshot or, if situation demands brighter colors, try for complementary palletes or more muted colors so characters don't get lost! Remember, visibility is KEY. Low visibility is one of the biggest causes of "oh, BULL shit!" enemy encounters, nix it wherever it's possible to do so without ruining the visuals!

And if that proves difficult, consider outlines. Makes things chunkier but way more clear on a variety of backgrounds!
Hello all,

So, as my first topic here, let me introduce quickly. A guy who loves game dev, but need learn to draw...  ::) ;D
I know a lot of concepts, watch lots of videos on youtube, but in practice i am not good at all (Yet!!!).
This is a robot that i was making training stances of a main character for a game.

What can I do to improve it? It is too small or is the right size? I accept any c+c for my improvement!

Nice to meet you all!
It's always nice to see people undertaking passion projects like this. I'm not a seasoned Pixel Artist, though I dabbled in the concept during the summer of 2016. I love Pokémon, and I was wondering if I could be of any assistance ?
  Some questions: What level of detail would be needed ? And would the sprites be animated ?

Since last summer, I've been improving my traditional drawing skills, and I'm sure that practice would lend itself to an improved quality of pixel art.
  I have quite a full schedule at the moment, as I'm still a student, with exams approaching in June; but I though I may as well offer my help  ;D

Some of my recent traditional artwork, can be found on
-Instagram @_lavanilla_

To see my pixel art from last summer, I have an old account here
-Behance @

Good luck with the project  :y:
Alright, as you can see I removed temporarily everything from my portfolio.

I would like you Vagrant, IIII, MysteryMeat or someone else from your friends
to provide a link to a portfolio that exists here on Pixelation that is considered
to have the appropriate structure according all the rules you mentioned.

I will follow the pattern and present it to the administration for approval.
Challenges & Activities / Re: The Daily Sketch
« Last post by Night on Today at 12:31:31 pm »
Pixel Art / Re: Farm Field scene mockup - Please help
« Last post by hexcode on Today at 10:17:02 am »

Reworking the Playable mouse character too.

Thanks for the pointy but good advise. I'm now taking a step back and looking how the colors and elements will work together. Here is a wip. Before I transfer the concept into pixels.

Is this better for colors and saturation?
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