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731
2D & 3D / Re: Official Anatomy Thread
« on: November 11, 2012, 11:12:31 pm »
That video certainly made it sound and look easy. Then I tried it myself without looking at the images from the video at first. Problems encountered: Unless I'm missing something, he does not explain how to arrive (how to construct) at the volumes for the planes he shows so I was still unable to construct an arbitrary nose from that (have to practice drawing random planes in arbitrary rotations first, heh).

So I tried to copy the planes he showed with mixed success. So well... some of the information he gave in that video is very valuable indeed, especially the bits about the underlying anatomy. I wish he would provide construction instructions as well, building up the nose from really simple volumes until it arrives at the detailed planes shown in the end.

Or maybe I expected too much, some sort of magical shortcut but there does not seem to be a way around detailed studies and maybe it will only start making sense after drawing a lot of different noses from real life references...

So, the following image shows me struggling to find an easy way to construct the nose, still not quite there yet but with the information from that video, already an improvement over my previous nose attempts:

732
2D & 3D / Re: Official Anatomy Thread
« on: November 08, 2012, 10:35:45 pm »
Made some adjustments to the male model (which oddly reminded me of the XO on Battlestar Galactica (before the changes)), resized the big mass on the top and tried to add ears. The ears didn't even end up symmetrical, have bogus details and I think the back of the head is sticking out too far but despite the various imperfections, I still think the model will help me getting the angles and positions of stuff more accurate in my drawings:

733
2D & 3D / Re: Official Anatomy Thread
« on: November 07, 2012, 09:47:36 am »
Thanks Ryumaru, I already tried to change the skull before but the molding dough is too soft so trying to make adjustments at this scale always end up distorting everything next to the detail being changed. The skull isn't very accurate anyway so I think I'll crush and redo it, perhaps a bit bigger in size. The cranium on the guy I will try to carefully shave off using some yarn.

Continued with some quick no-refs doodles. It appears I still have problems with some angles and proportions and I haven't found a good way to construct the noses yet.





734
2D & 3D / Re: Official Anatomy Thread
« on: November 04, 2012, 09:53:26 pm »
Making progress on construction of eyes. I first draw a sphere and then wrap the lids around it. Seems to work much better than my previous approach where I always drew the lids first.



edit, and then I started making some crude reference models:

735
2D & 3D / Re: Official Anatomy Thread
« on: November 03, 2012, 05:44:40 pm »
Still struggling with angles, proportions and well... anatomy of noses, ears, eyes, mouths... everything I draw comes out ugly and distorted.


736
2D & 3D / Re: Official Anatomy Thread
« on: October 31, 2012, 09:44:28 pm »
referenced from the same 3D model as before (must work on defeating my impatience so I'll take more time to get angles right):


737
2D & 3D / Re: Official Anatomy Thread
« on: October 30, 2012, 10:44:27 pm »
The frustrating thing is, as soon as I put the references away, everything ends up weird and wonky and my head seems unable to just improvise an arbitrary rotation/perspective.


738
2D & 3D / Re: Official Anatomy Thread
« on: October 25, 2012, 10:14:25 pm »
   

skulls on 29th referenced from 3D models found over there -> http://www.oucom.ohiou.edu/dbms-witmer/3D_human.htm




739
2D & 3D / Re: Official Anatomy Thread
« on: October 25, 2012, 07:33:00 am »
Heh, it was the other way around. I first practiced ears and then added the people to random ears (and as can be seen I screwed up proportions along the way, because out of sheer laziness I winged stuff instead of making proper constructions).

740
2D & 3D / Re: Official Anatomy Thread
« on: October 24, 2012, 10:10:39 pm »
blergh...


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