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Messages - Schwee
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31
Pixel Art / Re: New to PixelArt, Tree
« on: June 09, 2017, 01:45:26 am »
I think the shading and colors are nice, but I would say you should break up those groups of 2x2 pixels.  It looks like you were painting at multiple resolutions or something.

32
Pixel Art / Re: Smoke after Explosion looks off...
« on: June 06, 2017, 06:20:09 am »
Definitely not bad.  Only thing is that I can see the 'circularness' of it all throughout.  Especially for the smoke, try and spread it out more.

33
Pixel Art / Re: [C+C] Character Designs
« on: June 04, 2017, 08:05:14 pm »
The posing is much better.  Look up the term 'contrapasso'.  It is essentially what you did to improve their posing.  Flat shoulders and hips isn't how people naturally stand.

34
Pixel Art / Re: How do you start with animation?
« on: June 03, 2017, 09:48:50 pm »
If you post some of your sample animations, it would be much easier to give you specific critiques.

35
Pixel Art / Re: How do you start with animation?
« on: June 03, 2017, 09:22:47 pm »
The bouncing ball is defintely a solid start.  Personally, the first steps I took were just drawing out what I think the movement might look like.  This was before I learned about the 12 principles of animation.  Just sketch it out with stick figures, you can even use a flip book to help gauge.  Your first animation is not going to be the best animation you ever create, so just get it out of the way!

36
Pixel Art / [C+C]Wizard Portrait
« on: June 03, 2017, 06:33:36 am »
For the record, I am not exactly sure what C+C means but I assume critique...ok...heres a wizard portrait I did two years ago, and again today with some coloring updates.  I am curious to your thoughts particularly in the palette.  Thanks!


37
Pixel Art / Re: [WIP][C+C] Ravamping old sprites.
« on: May 31, 2017, 10:28:07 pm »
Looking very good man.  I'm not sure there's much to critique.  I am not crazy about the flesh tones appearing in the clothing but that might just be me.  Keep it up.

38
General Discussion / Re: Looking for advice
« on: May 31, 2017, 08:27:37 pm »
I've only done freelance a few times but my advice would be to just start.  You don't need to worry about stuff like taxes unless you're making a good amount of money from it.  If you get an offer,  I suggest asking for half of the money up front.  Paypal is probably the most common method of payment, so have an account setup.  It doesn't hurt to talk w the potential client for a bit to determine if it is a good idea.

The only real issue I've had so far was the client asking for more edits, and promising payment that wasn't delivered.  I was forced to put my work on hold till they paid up, which they did, and everything went smoothly from there.  Hope this helps.

39
Pixel Art / Re: [WIP} Alien Environment
« on: May 31, 2017, 08:06:50 pm »


Another update.  I have reversed the direction of the right tree so the light is the same as the other.  I also added another color into the ground add tried to add more texture.  I still feel like something isn't working here.  It looks very messy and I can't really read what type of ground it is.  (Going for a Mars look.)  I also updated the coloring for the back ground.  I do like the planets that were added but I am going to leave them out until the end.  I still plan on making more trees and so there will be less space for the sky.

Also @MysteryMeat  I appreciate your ideas and dig the creativity but unfortunately for this project, this planet isn't inhabited by intelligent life.  But I will definitely keep the idea in mind in case I decide to utilize shelter for the player, or something along those lines.r.

40
Pixel Art / Re: [WIP} Alien Environment
« on: May 31, 2017, 07:05:15 am »


Here is a version with your palette.  I think I want them to pop a little more than this but you definitely bring up a fantastic point about blending in the palette and especially thinking of light sources in more than just white.  I never push my hue shifting close to that.

So heres an example with your orange highlight and then fading into my original palette.  What do you think?




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