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Messages - Schwee
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21
Pixel Art / Re: Sprite, Portrait and Stat Screen.
« on: June 18, 2017, 02:19:29 am »
I dig.  The blue looks a little flat in the chest area of the portrait.  Maybe try messing around a bit with some dithering or if you're willing to add a second darker shade, try that?  The previous poster shares my thoughts, which is that you're probably not willing to increase your palette if you're aiming for the NES style.

22
Pixel Art / Re: [C+C] 2-frame Walk Cycle
« on: June 14, 2017, 03:41:26 am »
Well, you're only going to get so much out of two frames.  It mostly looks fine, but the highlight in the legs should probably stay on 1 side, whereas you have the highlight starting on the outer edge and ending up in the middle.  She has no groin.

23
Pixel Art / Re: Back to the roots... simple ball bouncing in place.
« on: June 13, 2017, 04:48:51 am »
I think you have the essential concept down.  There's definitely more than one correct answer to this.  Personally,  I would have the ball retain its original shape quicker on the way back up.  But I do like your exaggeration, which is the second point of this exercise after squash and stretch.

24
Pixel Art / Re: The Demogorgon from stranger things
« on: June 12, 2017, 10:18:42 am »
Another thing that comes to mind as I look at your animation again, you would benefit from offsetting your arm animations.  Delaying one of the arms by one frame will result in a more organic look.

25
Pixel Art / Re: Looking for advice on a naturalistic walk cycle [C+C]
« on: June 12, 2017, 03:24:17 am »
Your best bet to get a completely realistic walk cycle is to find a reference animation, scale it down, and pixelize over it.  I'm not sure if I'd recommend this if you are trying to improve your animation skills though.  Most animators will prefer to work custom so they can add personality to the characters motions.  Think about a big tough guy walk vs an insecure peron's walk.  Just about every aspect of the motion can change depending on personality!

26
Pixel Art / Re: The Demogorgon from stranger things
« on: June 12, 2017, 03:21:51 am »
Definitely not bad but I would recommend playing around with his hip position on the horizontal axis.  It's one of those things you'll have to try and out see.  The hand movement looks like its as good as it needs to be but its a bit obvious that the legs aren't moving.  Keep in mind that us bipeds generally tend to keep the majority of our weight on one leg at a time.  You'll often see idle stances consist of alternating between which leg carries the weight.  Also keep in mind that during that process, the hips rotate slightly.  Sometimes it's too difficult to portray the rotation with limited pixels though.  Keep up the good work.

27
Pixel Art / Re: [WIP][CC]NES Style Level Environment
« on: June 12, 2017, 12:31:01 am »
When you put them next to each other, I can see the differences but I really don't think you are doing yourself any justice by using their exact same 'bubble door' mechanic.  Unless this is for your own personal enjoyment of course.  I'm sure you could think of something just as engaging and more original if you try!

28
General Discussion / Re: Any Environment Artists Willing to Mentor?
« on: June 11, 2017, 01:17:44 am »
Thanks man,  no updates on the alien landscape since the last post I made.  It's still a WIP for sure, but I didn't really have any plans for it so I am focusing on assets for the game I am working on.  Anyways,  my discord is SchweeDubulus #2768 and I'm always down to talk pixel art.

29
Pixel Art / Re: [WIP][CC]NES Style Level Environment
« on: June 11, 2017, 01:11:15 am »
I mean, it looks more like you recolored Metroid tiles than actually did your own art.  I see the Metroid doors and from there I'm not sure what's yours and what isn't...

30
General Discussion / Any Environment Artists Willing to Mentor?
« on: June 10, 2017, 01:58:24 am »
Hey,

So I am working on a game, and any good game needs environments!  I consider myself a decent character artist and animator but I am really struggling with environments.  While I enjoy the critiques on this forum, I think I would benefit more from an informal online buddy who is willing to take a look at my WIPs and brainstorm with me on improvements.

I don't think I could offer money at this point unfortunately but if you help, I will certainly return the favor one way or another.  Hit me up on Skype at schweedubulus if you think this sounds interesting to you!  Thanks a ton guys!

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