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Messages - MysteryMeat
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971
Pixel Art / Re: Blake Belladonna (RWBY) RPG Style Sprite
« on: February 05, 2017, 02:38:12 am »
She's a Faunus which means she has a trait from an animal. So yes, she does have cat ears.
Not sure you understood the crit, in the ref you provided she's wearing a bow yet in your sprite the wide expanse between the points makes them look like ears. As far as I'm aware she's not a catgirl in the canon of the show, and if this is an alternate version of the character it'd be wise to mention that in the original post.

972
Pixel Art / Re: [WIP] Tower Scene
« on: February 05, 2017, 02:20:57 am »

Doing this nearly crashed my computer for whatever reason, but based on how it came out at 1:1 it might be wise to eschew the light color you chose in favor of binary black/green as I've made it here.
The reason being that the desaturated blue/green(Colorblindness is getting me here, blah) made me think, at a glance, that the tower was part of a wall.

973
Pixel Art / Re: Naked base sheet
« on: February 05, 2017, 01:14:44 am »

Here, I did what I could to fix the ass legs and crotch.
I'd say focus on getting the look right before faffin' about with colors, it can be a bit difficult to learn the art of color reduction and right now your stylization problems are what needs that focus.

also, this is what I meant by squaring the shoulders! (EDIT: I only did them to the left and forward facing sprites) Bringing them up a pixel so it looks like he's gearing up to take a fighting stance. Sort of a held half-shrug! Squared shoulders usually imply anger or brutishness, try to think in terms of body language a lot to get across the point of your character designs  better!

974
Pixel Art / Re: apprehensive walk cycle
« on: February 05, 2017, 12:34:12 am »
Good pose concept but the anatomy here is quite off. Work on those arms a bunch, you might have to redraw them entirely. The legs are also off, though not quite as much. The forelegs are super short and the crotch is too low here

975
Pixel Art / Re: Critique on Beginner Pixel'er
« on: February 03, 2017, 04:26:42 pm »
My biggest obstacle was trying to enter into art as a whole through pixels. A good pixel artist has to start from a solid foundation of artistic knowledge.

I didn't do that and it took me way longer than it should've to grasp basics like rendering and anatomy.

976
Pixel Art / Re: Dark Child
« on: February 03, 2017, 05:56:15 am »
If that's the case then you might want to give the man eyes or, if you're going for a more spooky angle, you could work that facelessness in as an aspect of the enemies as a whole.

977
Pixel Art / Re: [C+C] "Stony" Space Ship
« on: February 03, 2017, 05:55:08 am »
Close, now you need to tweak the design I think! As it is it's too "rounded" to really speak to stone, which tends towards angles and points. Try thinking in terms of slabs and pillars!

978
Pixel Art / Re: Dark Child
« on: February 03, 2017, 03:28:48 am »
On your last question, yes, I do. I think you should match the style as well as you can, including the facelessness. Your sprite is also leaning back somewhat, try to fix that by moving the head and torso forward !

979
Pixel Art / Re: Dark Child
« on: February 02, 2017, 03:34:18 am »
First, post at original resolution! Makes it FAR easier to edit.
Second, if you're going for a more realistic style you might need to put some work into learning anatomy first.
It can be slow going, but if you need a quick and dirty method the anime building-blocks method can help as a stopgap.


(also, to embed click the mona lisa icon on the left and stick the url between the two bracket tags!)

Adviceways, think about your proportions more. She's got a big head and tiny noodle arms, spaghetti legs, and a diminutive tube pasta body. Try to match those proportions better, either by making the head smaller or the body bigger!
You can also get away with not having much of a face, many pixel artstyles convey faces through single-pixels for eyes. Starbound is a good example for this art style, and I've seen even smaller styles forgo faces entirely. Experiment, and play around with google! You can find EXCELLENT resources there! I frequently search up pixel art with a variety of other things ("dog," "Castle," etc) simply to find new things to try!

980
Pixel Art / Re: Naked base sheet
« on: February 01, 2017, 05:18:09 pm »
My advice would be to maybe rework the head and face, nothing really looks off that I can see but that however I'm not at my computer
Edot: the backsprite legs are too shaded though, looks like he's sitting! And yes I meant the front sprite crotch

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