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Messages - MysteryMeat
Pages: 1 ... 105 106 [107] 108 109 ... 199

1061
Pixel Art / Re: Any thoughts?
« on: December 30, 2016, 06:49:23 am »
Huge improvement! Gives him a bit of a sassy vibe!

1062
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 30, 2016, 02:37:03 am »
Works now! I think the problem is you're trying too hard to ape the megaman jump. Try a more natural spread-leg pose, like this picture here!


1063
Pixel Art / Re: Struggling in Isometric drawings
« on: December 30, 2016, 02:34:43 am »
The sword looks pretty good honestly. Metal is hard to shade, but the shimmery effect you have going here looks accurate enough I wouldn't notice any flaws in-game.
However, it feels incongruous with the less-detailed everything else. Sucks to reccomend against all that work but it might look better to eliminate that shading altogether in favor if a uniform light-grey/limited shading blade.
on the 3/4ths view, I do see SOMETHING off but I'm not 100% on what it could be. My first instinct is the arm positioning and the angle on the leftmost coat bit, though. See if you can mess around with those a bit to see if you can sell the angle a bit more.
He's also missing his other shoe.
 

1064
Pixel Art / Re: Any thoughts?
« on: December 30, 2016, 02:01:32 am »
I'm here to echo both MAVW and Zia.
You have a habit of working with really static poses and anatomy, everyone's limbs look like sticks and they always stand in that same stiff posture! While as a general thing I'd reccomend you take a look at some anatomical guides on google so you can better work the contours of the shoulders, arms, and legs, here's some ideas on how to spice up the design slightly without compromising that simplicity!

All I did here was add a couple colors for shading and change the shirt into a hoodie, to give him a more grumpy schlubby look. The rest was all slight pushing of anatomy, like giving his pants a slight bell-bottomy look to imply calf muscles, which tend to bulge out a bit below the knee at most angles!

Just reading about some of these in your off time can give you a lot of information, I'm pretty lax on my anatomical studies (more than I probably should be) but just glancing at this stuff in passing gives me a lot to work from.
Try studying how shoulders, hips, and spines work especially, those are probably among the most important for expressive poses!

1065
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 29, 2016, 02:45:27 pm »
Broken image link!

1066
Pixel Art / Re: Any thoughts?
« on: December 28, 2016, 02:43:07 am »
First thought is that if you're going lineless on the face you should apply that to the whole body. Alternatively, give the face and legs lines. Consistency!

1067
General Discussion / Re: What Games Do You Think Have The Best Pixel Art?
« on: December 28, 2016, 02:25:09 am »
Would be remiss not to mention Guilty Gear and Metal Slug right off the bat

1068
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 27, 2016, 06:26:38 pm »
The lil hood tip should be behind the head, otherwise looks good!

1069
Pixel Art / Re: How should I improve the protagonist's overworld sprite?
« on: December 27, 2016, 03:11:14 am »
Looking better! You might be able to fix up the empty spaces on the sides by tweaking the scarf, though! It's notable on the front-facing sprite too, the head extends a bit further out than it should by one pixel. Her face also isn't rounded enough on that front sprite!
Here's an edit, illustrating what I mean!


Also notable: Post at the original resolution, pixelation has a script that automatically resizes sprites when you click on them! It makes it easier for us to do quick edits without resizing things!

1070
Pixel Art / Re: How should I improve the protagonist's overworld sprite?
« on: December 26, 2016, 11:14:01 pm »
Legs don't move with the feet, distort the skirt part to match where ankles would be!

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