261
Pixel Art / Re: [WIP]First Tileset attempt
« on: October 29, 2018, 01:15:09 pm »
Think about what kind of dirt it is. Is it rocks? If it's rocks, then the rocks could have well-defined, sharp, flat faces to help them look more rocky. Is it soil? Then it probably won't be made of clumps or have highlights, though it might have some rocks within it. Decide what you actually want it to be, it's harder to make something nondescript/vague to look nice xP Plus, if it's something specific, you can look at reference of the real thing.
The dirt looks very flat on the front because all the clumps have the full highlight-midtone-shadow range. Try making some parts recede by making them only midtone and shadow, and make some bits pure shadow to make them look even deeper. You could make the highlights on some bits larger to make them look like they come forward more. But, before you do that, first decide what the dirt actually is, as you may want to change its entire structure.
The dirt looks very flat on the front because all the clumps have the full highlight-midtone-shadow range. Try making some parts recede by making them only midtone and shadow, and make some bits pure shadow to make them look even deeper. You could make the highlights on some bits larger to make them look like they come forward more. But, before you do that, first decide what the dirt actually is, as you may want to change its entire structure.