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Messages - eishiya
Pages: 1 ... 21 22 [23] 24 25 ... 127

221
Pixel Art / Re: [C+C] Anatomy(?) / Shading
« on: November 22, 2018, 02:08:23 am »
Where is the light source, and which way is the mob meant to be facing? The torso and legs seem to be facing halfway between front and sideways, but the head and arms are positioned relative to the torso in a way that suggests front view.

222
Pixel Art / Re: Padded Cell: Looking for Feedback
« on: November 22, 2018, 02:07:12 am »
It's your browser. Try opening the image in the PJ Image Specs tool, perhaps? I think that does its own scaling, independent of the browser.

Yeah, the corners are the darkest, since they're where the padding is thinnest, that's where it's attached to the wall. Elsewhere, it puffs out, these puffed out bits get the light and block it from reaching the attachment points. The shape of the puffy part, therefore, is a square with rounded corners rather than the hard square you've been drawing. Think less "tiles", more upholstery.

223
Pixel Art / Re: Padded Cell: Looking for Feedback
« on: November 22, 2018, 01:17:57 am »
Still looks like hard tiles because of the dark, straight gaps between them.

Here's an edit with a couple of different ways to do the floor:

The key thing is that there are the darkest spots where the padding is attached to the wall, and less shading elsewhere, since the padding puffs out.

I didn't edit the wall, but it's the same principle.

224
Pixel Art / Re: [C&C] Blacksmith props
« on: November 21, 2018, 02:08:20 pm »
Some of the bricks on the oven look too detailed. Try to avoid giving brick a shadow and a highlight, as it creates an overwhelming about of detail. In particular, bricks in shadow should generally be fairly flat (no highlights), since there's less light hitting them. You could also reduce the contrast on all the bricks a little, e.g. by eliminating the brightest highlight colour.
The same is true of the tiled roof, it feels too detailed. Keep things simple, add detail only where it's important to avoid distracting the player.

I like that you added some detail to the silhouette of the bricks, but I don't think you went far enough. Those single-pixel dips between the bricks can look like noise, especially when butting up against other objects. Try to have 1-3 pixel gaps, and maybe even have some spots where the gaps are deeper than a pixel, or have some bricks be thinner and not reach all the way to the edge.

The bricks on the slanting, shadowed part of the oven should probably be slanting rather than horizontal.

Will the roof and the oven always be together? If so, it would be a nice touch to have the roof cast a shadow on the oven. The slanting surface would make for an interesting shadow, and it would make the scene feel more cohesive.

The highlights on the barrels feel a bit flat since they have horizontal tops and don't "wrap" around with the perspective.

Lastly, watch for tangents. If you have every prop reach the edge of its tile, you'll have a lot of objects line up, which can hurt the readability of the scene and just looks very artificial. Have some of the smaller props not reach the edge, so that they're always a pixel or two from nearby props. Maybe have some of the props be rotated rather than perfectly aligned to the tile grid, to make the location feel more organic.

225
Pixel Art / Re: Custom animal character
« on: November 17, 2018, 05:42:40 pm »
If you're looking to commission an artist for some artwork, you should post in the Job Offers section (in the Unpaid section if you're not offering payment). This section is for artists to post their work and get feedback on it.

226
Pixel Art / Re: critique on pixel pepper Fire?
« on: November 16, 2018, 07:43:30 am »
The pepper feels a little dull, I think you could push the hue-shifting more, e.g. by making the highlights warmer/orange-er.

Some of the sel-out looks a little weird to me, it just reads like a broken outline rather than a pepper. Since there's the flame background anyway, why not do external AA with it and leave the outline stay solid and consistent?

227
Pixel Art / Re: Padded Cell: Looking for Feedback
« on: November 15, 2018, 11:36:58 pm »
The padding feels more like porcelain tile because it's so smooth and perfect. How is it attached? Is it upholstery-style (fabric with padding underneath, attached to the wall at regular intervals), or is each segment a separate padded "tile"?

The side and south walls are perfectly smooth, give them a silhouette that shows they're also padded :D

I think the door would feel more believable with a frame around it, and the padding would probably change to accommodate it.

228
General Discussion / Re: Seeking for job
« on: November 14, 2018, 11:33:56 pm »
This section is for job offers, i.e. if you were offering work to others. If you want to get work, you should make a thread with examples of your work in the Portfolios section.

229
Pixel Art / Re: [C+C] LoL K/DA, trying out new style, need some feedback
« on: November 14, 2018, 01:20:44 am »
The colours for the dark legs you've got are fine, my complaints were about your placement of the highlights.
You could make them solid-coloured, but I think it would be a good learning experience to work out the highlights. Where's your light source? The parts of the leg that face the light source most directly would get highlights, and all the other parts would not. Try to avoid highlights that are just lines, as those look like wrinkles or ridges, which doesn't fit the intended round forms of the legs; try to work with blobby shapes instead.

Is Akali the one with the spray can? I think the details you've drawn already are fine. You can't fit everything, so it's better to simplify and only depict the most important stuff. I also think you've done a fine job on the glow. There's not room for an explicit glowing effect, and besides, by being such light colours against dark colours, they already glow a little just due to the fact that monitors work by glowing :]

230
Pixel Art / Re: [C+C] LoL K/DA, trying out new style, need some feedback
« on: November 13, 2018, 01:52:46 pm »
I like the colours and poses! Are you planning to make blacklight version of them later? ;D

The lighting/shading on their legs doesn't feel cohesive to me. The third one feels fine (the shadows are cast by her torso and arm), but the rest seem to have highlights in random places.

The second one's face (or rather, face-mask) feels a little side. The shape of it is fine, I think it could just use a larger shadow on one side to show it wrapping around the face.

The second one's abdomen has some dark shadows on it, what is creating those? On the other hand, the third one is leaning forward, but her belly's fully lit, when it should probably be in shadow.

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