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Topics - Phoenix849
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Not counting erratic early days from 10 years ago, I've started to pixel somewhat seriously since end of 2012. I was heavily inspired by 5734L3R - a project by winged doom / 08--n7.r6-79.84. I've made quite a number of fanarts for it during 2013. People seemed to like it as well as the author himself. I've since taken it all down and currently not displaying it anymore, since I was several times mistaken for the creator of this project. I thought it was not okay to parasitize on someone else's creation.

Yesterday I finished Another Metroid 2 Remake, which put me into extreme Metroid mood once again, and I couldn't resist plunging myself into pixelling. I posted a smaller version of this on twitter, and had much positive feedback about it:



Now I feel kinda guilty about it being a total vierbit rip-off, with a bit of Henk Nieborg. Basically, two of my most favourite pixel artists. Samus sprites are from GBA games. I'm really happy with the results. Awkwardly enough, I'm the biggest vierbit wannabe on the web, and not trying to hide it too much. This style has everything I love about game art: colors, clear forms and good readability. I could store it on my HDD like many other WIPs, but I really want to show it since I love it so far.

References: here and here

I recently did another vierbit impersonation, but that was for April Fool's day on pixeljoint, so I've clearly stated it aftwerwards.




I started pixelling long ago because how "easy" it was, never ever expecting to become a freelancer back in the days. You can zoom in up to 600% and carefully copy it pixel by pixel. If I was not such an icompetent fool, I probably wouldn't have started doing art whatsoever :).

I'm trying to get into traditional and digital HD art, taking private lessons, but it is a really, really long way ahead of me yet. I feel helpless and stupid on big canvas without zooming to those pixels. Can't really get out of mindset of doing exclusively pixel art for the past several years. Up to thinking "how I'd pixel that" when looking at real objects.

I can copy however much I want, but it won't make me a good artist, just a good technical assets creator maybe. Since it's much easier to copy pixel artwork in comparison to HD one, the question is: where lies the line between "inspiration" and "rip-off" on your opinion?

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Pixel Art / Foliage grinding quest
« on: May 29, 2016, 02:23:06 am »
Long story short... I'm awful with foliage, so I decided to grind the hell out of that skill. Can I git gud at it? We'll see.



I was going to do this for a long time. Marmontel Boris posted this on twitter, and it gave me initial push to start. First I'm going to run through tutorials and references in my reach or saved on my HDD. Current goal is to get 64 32x32 areas filled with all kinds of leaves, grass and what not.

Critique and useful links or explanation how foliage "works" are of course appreciated. And yes, I lurked Good Reads and most of the tree threads here. Too sad most of the images are dead :c

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Devlogs & Projects / [C+C] The Trapped Heart (7DRL 2016)
« on: March 07, 2016, 11:27:40 pm »
Hi, Pixelation. This year we are teaming with Darren Grey for Seven Day Roguelike Challenge. While he is experienced at making roguelikes, I'm just on the "artsy" side of things. That's why I wanted to ask for critique on my art.

While I gravitate towards crisp and clean pixels, I tend to you too much colors, so image happens to be a little blurry and muddy. Palettes are my constant struggle each time. Here's my initial mockup for graphics:



And here I tried to cut colors on characters and make them cleaner:



Setting is somewhat dark fantasy. Spirits of Earth and Air are playable characters of the game. Despite most roguelikes having primitive graphics and 7DRL being just a week-long gamejam I still take these passion projects seriously and personal. Would appretiate comments on art overral and palettes for both 1st and 2nd variants.

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Pixel Art / The Darkness ending tribute
« on: October 02, 2015, 06:43:12 pm »
This is a piece I made some time ago, a tribute to the The Darkness (Starbreeze game). It has the most sad ending I've ever seen in games, makes me cry every time. I'm relatively happy with it, but color palette is definitely a mess. I mostly picked colors from my ref and the scene looks pretty dull.



Here's the reference:


I'd like to ask for some help about coloring of this piece. How can I make this more pleasant for the eyes as a pixel scene while maintaining feel and atmosphere of the moment? I also dislike my dithering on the sky but haven't found a way to make a decent gradient there.

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Pixel Art / [WIP] Mad Max: Rise of Furiosa mockup
« on: June 21, 2015, 09:44:28 pm »


Was making this for a small russian pixel art competition. Deadline was today, so I call this version 1.0. But there are tons of things I don't like, so I'll continue working on it from time to time. I plan clouds, forward (dark) ground detailing, refining characters, new ladder, palette corrections and many other things. Meanwhile some feedback would be great. I've stared into this fo far too long already.

Cyangmou also offered to use running pose for Furiosa, but I'm pretty bad with this, will se how it goes. A bit tired of this piece overral.

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Pixel Art / [WIP][C+C] Portrait for a friend's birthday
« on: June 09, 2015, 05:13:57 pm »
Hi, good people of Pixelation.

I'm making a pixel portrait of a friend for her birthday. I'm not good with people, so it's just a direct overpaint:



Here are the original picture and photoshop cutout filter (btw am I wrong for using this as an additional reference?).

Everything is very much work-in-progress and will be refined (AA and stuff). Right now I'm mostly struggling with skin colors. Face seems too "flat" to me. I'm not much of realism fan, trying to find more stylized color scheme that will fit.

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Pixel Art / The world of Siralim (huge tiles compilation)
« on: April 25, 2015, 03:12:10 pm »
Game tilesets I've done for Thylacine Studios during summer 2014 — winter 2015. Mistakes were made, lessons were learnt, but overral it's my largest and favourite work so far.

Siralim is a turn-based RPG with roguelike elements for Windows, Mac, Android, and iOS. Also available for Steam now:
www.siralim.com/



Obviously, I won't redo anything now, but some feedback could be nice.

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Pixel Art / [C+C][WIP] Assassin's Creed: Unity — NES demake
« on: March 27, 2015, 07:58:45 pm »
Hey, guys! Got this idea and thought it could be fun to pixel.

1. I don't usually draw mainstream games art, and haven't even played Unity. So that's a bit of a challenge for me as well.
2. Not a big fan of NES, and this is the first time me working with NES restrictions.



That's what I made this evening. Wanted to avoid the usual "backgrounds fading to black" trick. Width is bigger than needed because I plan to make nice parallax scrolling with houses in the middle. As far as I can tell I currently meet restrictions, but it looks pretty boring. Palette choice is not optimal as well. Hope we have some NES wizards here, I could use a bit of advice.

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General Discussion / Software for pixel videos montage
« on: March 25, 2015, 10:35:48 pm »
Hello, Pixelation!

For a long time I'm thinking about trying new ground in making pixel-based videos. Think 8-bit demakes, 8-bit cinema, Dan the Man or even Paul Robertson's animated shorts. I've animated scenes in Photoshop before (for example), but I risk losing my sanity when dealing with dozens of frames. So I'm looking for software that will allow me to:

1. Take my animated character gifs and move them around;
2. Add backgrounds, make parallax layers and all the good stuff;
3. Maintain maximum pixel crispness;
4. Obviously add music and sounds.

That's like doing mockups on a whole new level! Or fake game trailers maybe.

I hope some of you guys have had experience with this kind of software and would point me out in right direction.

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Pixel Art / RPG items set (WIP)
« on: February 14, 2015, 10:49:54 am »


Here is a set of RPG inventory items straightforward inspired by wonderful works of Zhi Jiang for Midora. I don't know how many I want, probably will stop on 25 (maybe more). I'm fairly happy with them, and thought I wanted to share with you. Mandrake is probably the weakest thing right now, I'm thinking of scrapping him.

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