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Messages - phyerboss
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1
Hello!

I just sent you n email!

Thank you

2
Pixel Art / Re: Crit Blossom Tales Sprites : Wasteland mock up
« on: July 22, 2011, 07:42:00 pm »
Hey is this game out on XLIG?

I didnt see it.

3
Pixel Art / Re: Game development!
« on: March 13, 2011, 11:25:31 pm »
This project almost reminds me of "Fez". Well, the visual aspects. :)

But still looks promising. Hope to hear more on it. Aside from flash, Has your team ever considered putting this on say, the iphone or android?

4
General Discussion / Re: PhyerNet Online!
« on: December 28, 2008, 09:12:10 pm »
I reccomend a very direct access to your free services very visible in your front page, explaining exactly what benefits they have.

For example, can I hotlink images from your site? are there any periodical bandwidth limitations?

Thank you Conceit...

However, pretty much everything you just mentioned IS indeed right there on the front page. Except mentioning "image linking". Which I cant say I know of
too many hosts that openly announce it. Either way, it is possible with PhyerNet and as stated on the front. There is no bandwidth limits. But, thanks for
bringing that up! I really need to add that into the terms information!

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General Discussion / Re: PhyerNet Online!
« on: December 28, 2008, 04:52:20 pm »
It's nice, but it's not something I'd spend my money on when I can just use other, free services to host my artwork.

I like what your site is geared for, however. Good luck, hope you get lots of members!

...but, did you read that we too offer FREE hosting packages as well?

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General Discussion / PhyerNet Online!
« on: December 28, 2008, 01:15:35 am »
Greetings,

It gives me pleasure to FINALLY make this long awaited announcement!

For the longest time. I've been trying to resurrect my own hosting service that was for a long time in a sort of "half done/half dead" state. After months of careful planning & testing. I give you, "PhyerNet"!

http://www.phyer.net

This is a web hosting service geared towards what we call "Creative Minds"! Other than just being a place to stick your wares. PhyerNet is also an online community. Where you can meet n' greet other artistic souls. So, if you get the chance. Swing on through and check it out!

If anyone is interested. Feel free to ask me anything. Feel skeptical? Once again, feel free to go ahead and ask me anything.;)

A couple of things to note:
1- The service is always in a "developmental" state regarding certain areas. But not enough to hinder it from being used.
2- This is NOT an open challenge to any other art community. All, we're bringing to the table is an "alternative" to whats already out there. No different than either wanting turkey OR ham.

-Phyerboss

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2D & 3D / Re: Official OT-Creativity Thread 2
« on: October 13, 2008, 06:57:24 am »
I admit that its a tad dated. Its still 1 of my favorite pics. Just thought I'd toss it up here to avoid feeling left out^^



This was a quickie request I did to show off to a buddy of mine's that was working intern at Marvel. Back at HeroesCon'06.

He wanted to pitch an idea to the big wigs of a storyline whereas Rhino becomes a good guy...fancy that. So, I was asked
to try a complete redesign of the behemoth just incase they did'nt want to go with the initial plan & just do something else
completely different. In the end the idea was scrapped and he got bounced from there the following year...oh well. ENJOY!

Rhino(c)Marvel
Art/Design(c)Myself

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: October 13, 2008, 05:00:26 am »
Greetings,

My name is Mike Poole & I joined here because I used to be a member of the OLD Pixelation years back.
And I admit to also scout out "talent".  As Im also a head of a small indy dev crew. But, I wont get into that
here as I have already seen a thread for such announcements.

When I was on the old Pixelation I used to do a tiny bit of pixeling myself. But, I have gotten horribly out of
practice. So, in between scouting out a few folks. I'll be reading and analyzing a few pieces here in hopes
of getting back into the groove.

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