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Messages - Tureen
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Wow, that was simple. Flipped the animation around and it works! Thanks!

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I've been working on some of my first pixel art animations, and am pretty happy with how they're turning out. I've got the front and side run animations working and even some cloth movement!

But when trying to animate the behind view, where the character is moving upwards, I ran into a hurdle. No matter what I try, I can't seem to make it look like he's walking in the correct direction. The legs always look like they're walking downwards.

Here's one of my attempts at making it work:

And here's the character walking downwards:

Does anyone have any advice, and maybe some examples of animations of a similar style?


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General Discussion / Orientation in top down pixel art?
« on: June 12, 2017, 11:14:26 pm »
I’m somewhat new to pixel art, and would like some insight on designing sprites for a top down 2d game.

Originally what I planned was to create a sprite for each direction the character was facing. So, I’d have an idle, attack, movement, ect, animation for up, down, left, and right. But when I got to drawing the characters, it became clear that drawing 4 different orientations for everything is too much work.

When looking around at the style similar games used, I came across Hyper Light Drifter and noticed they simplified things by drawing enemies in a slanted way that works for 3 directions of movement, and simply flip it around for the other direction. (Example: https://www.youtube.com/watch?v=w7Avr7OmRnw#t=24m28s) This allows a single animation to work in all directions.

But it seems you need to work around this style, designing attacks and animations that can work in all directions.
(Slashing attack example: https://www.youtube.com/watch?v=kjZeICRepyk#t=01m42s)
For ranged attacks, it seems they rotate limbs through the game engine to line up the attack.
(Example: https://www.youtube.com/watch?v=kjZeICRepyk#t=04m49s)

What’s everyone’s opinion of this slanted orientation, and is there anything I need to look out for when using this style?

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