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Messages - Eyawiin
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1
Pixel Art / Re: Walk Cycle Animation
« on: December 20, 2017, 07:06:46 pm »
Hey!

First of all I would like to say that I really like the way it looks so far!

The only thing that I have to say about this is that I think that the arm that is facing us could swing a little more, because right now it looks a bit weird that the arm just remains kind of straight the whole time, where as the hand of the other arm is swinging back and forth.
(I hope you could understand what I am trying to say, English is not my first language)

2
Pixel Art / Wolf Fur
« on: September 22, 2017, 07:11:11 pm »
Hey
I've been working on this wolf a few hours on and off now and arrived at the stage where i have to add the fur texture to it.
So I looked up some reference photos of real wolves to try and emulate the fur texture to the pixel art piece. however I cant seem to understand how to make it look like fur.
To me it looks like a solid object.



I started out looking up the wolf anatomy and sketched the skeleton of the wolf as you can see in the top left of the picture.
After that I blocked out the different parts of flesh. You can see that in the top right.
Then I made a grey version of the wolf, kinda like a 3d model before the texture is applied. (Bottom Left).
Last I looked up wolf color patterns and tried to color the different parts accordingly.
(Here is the reference image for the colors: http://68.media.tumblr.com/e6e986df9a315833daa46456266880b7/tumblr_inline_n2hnjpBfRr1rpk3gm.jpg)



3
Pixel Art / Re: Nami & Gragas from League of Legends
« on: September 05, 2017, 09:19:34 pm »
I would maybe try to make gragas a bit chubbier since he is really really chubby in the game xd
You could also try to give him a barrel to make it even more obvious that he is in fact gragas

4
Pixel Art / Re: [C+C] Top-Down Tileset
« on: September 03, 2017, 01:52:05 pm »
I realized that I was no using the latest iteration of the tree that I made before so i quickly fixed that.
I'm not sure if it looks better though.
I also brought some variation in the dirt path so it looks more organic.
Finally I made some new Tiles for a smaller cliff which I located next to the big one in the example.

Here is the new Tileset:


And here is the Example:

5
Pixel Art / Re: [C+C] Top-Down Tileset
« on: September 02, 2017, 07:15:45 pm »
I tried to reduce the saturation and brightness a bit to make it not hurt the eyes so much and I think it looks a ton better now.



I also gave the corners and sides of the cliff other shapoes than jusst straight lines to break the blocky look

6
Pixel Art / Re: [C+C] Top-Down Tileset
« on: September 02, 2017, 12:45:24 am »
I tried hue shifting the shadows of the Trees towards blue. While doing that I left the top left section of the trees like they were (because the light iss hitting them there) and recolored the shadows at the bottom right.
 I also tried tweaking the browns so they fit better in the environment (However I am not sure why you hue shifted the browns in the first place, an explanation would be much appreciated).
The last thing I did was to make the cave entrance have some light on the floor like you suggested.



I am actually aiming for a more organic environment so I will try to bring some inconsistency into the roads and cliff (maybe I should even make multiple Trees with some variation in them?).

Thanks again for your Help!

7
Pixel Art / Re: [C+C] Top-Down Tileset
« on: September 01, 2017, 05:57:20 pm »
I also liked the yellow colors a lot more so I decided to keep them like they were.
However I agree that the rocks were a bit too dark for the rest of the tiles so I lightend them up a bit.

Here is the new Tileset:


And here is the new Example:


8
Pixel Art / Re: [C+C] Top-Down Tileset
« on: September 01, 2017, 02:23:27 pm »
Hey,

First I changed the Grass color to a brighter one (I dont know if it is too bright now, but it seems fine to me)
I'm gonna create different types of grass and trees later on when i am satisfied with my current type.

Afterwards I created additional grass and dirt corners to match the sharp and rounded ones I had before. (Again not sure if they are too subtle and if I should make them even sharper/rounded).

Here is the updated Tileset:


And here is the updated Example:


On the corners located to the right I used the sharp tiles and on the corners on the left I used the rounded tiles.

Thanks for your Input!

9
Pixel Art / [C+C] Top-Down Tileset
« on: September 01, 2017, 12:01:27 am »
Hey,

A while back I posted a tree here and since then I decided to make a tileset with it.

Here is the Tileset:


I also created an example scene here:


As you can probably tell the tileset is heavily inspired by Minish cap.

10
Pixel Art / Re: [C+C] First pixel art post
« on: May 05, 2017, 11:10:06 pm »
The new ground tiles you made look really nice to me!
I would recommend that you rebuild the scene you did before (with the building in the middle) but replace the ground tile with the new ones, so you can really see if they bring the wanted variety.

The new shading on the tree looks much better now, but i felt like the colors of the stump looked kind of washed out compared to the leaves so I made a quick edit to see if it looks better if you increase the contrast of the stump.
I also tried to tone down the contrast of the outlines of the leaves a little bit as i felt like it may look better that way.

Here is the edit:


To recap:

1. The first one is the original that you posted

2. On the second one I only increased the contrast of the stump

3. On the last one I changed the contrast of the stump AND the leaves


Finally I decided that I had to try and edit the contrast of the alone standing stumps as well and compare it in an image:




I hope I could be of help! :D

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