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Messages - Shrike
Pages: [1] 2 3 ... 42

1
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 15, 2016, 09:00:13 am »
Oooh! Could I have T65? DONE

I haven't been here in ages, I stopped coming for a bit because there weren't many activities and I got real afraid the community was dying  :(

2
Pixel Art Feature Chest / Re: INFilstrUcTURE (gameboy, scifi)
« on: January 21, 2014, 04:07:59 am »
I've been watching this thread and I'm liking it. Am I the only one that thinks the floor should be the lighter value and the walls and ceiling the darker one?

3
Pixel Art / Re: Undead Alchemist
« on: January 15, 2014, 02:05:34 am »
It's so symmetrical! Maybe look for some ways to break up the symmetry? It's a huge improvement from the beginning. Great work :)

4
Pixel Art / Re: CustomBrawl Android Game(WIP)
« on: January 10, 2014, 03:18:20 pm »
I'm just posting to generate some interest for the project I guess.

No offense, but this is definitely not the place to do that. Forgive me if I'm mistaken mods, but if you are posting here, the purpose is entirely to receive feedback of the artwork in itself and improve as an artist.

There's a lot of strange things happening perspective-wise in the new background. Those stairs should not be changing in width due to perspective since they mostly should be on the same plane (? not sure how to phrase that but it doesn't look correct to me.)

The crack in the bridge looks rather sloppy and as if you simply erased a bit and didn't bother to define any forms. Rather than color-filling everything to define objects, use some of the other colors you have going on to build and sculpt forms and shapes.

The HUD needs to stand out more from the background- I'd suggest a white outline.

5
Pixel Art / Re: Undead Alchemist
« on: January 10, 2014, 05:27:37 am »
Great improvement so far! As was stated earlier... where is his torso? You need to establish it's presence somehow, even if you just cut out the background where it ought to be, or as someone suggested, put him leaning on a table of some sort.

6
Pixel Art / Re: Undead Alchemist
« on: January 08, 2014, 04:21:53 am »
Whoops, thought Stava was the original poster. My bad.

Looking nice, otherwise! I might tone down the second brightest orange a bit to make the yellow pop a bit more, and saturate the yellow more. For something like flame, it's looking very desaturated.

7
Pixel Art / Re: [WIP] Giant in lava
« on: December 31, 2013, 01:31:59 pm »
Mr. Fahrenheit, liking the edit you did, besides the decidedly central placement of the miners.

I think the reason a foreground juxtaposition is more visually appealing is it forces you to notice something smaller before you fully see the large giant, where a background-oriented group of miners could easily be missed. It's also a bit more dynamic as everything so far seems to be middleground, and the picture lacks depth. Again, it's a shame to scrap good art for the sake of the piece, but now you've learned something about workflow :) it's a constant struggle for me to avoid detailing until I'm absolutely sure I'm sold on the composition and content of an image, because detail is what I love. But in the end, if I'm careful with where and how I place objects in my picture, it ends up looking much better than if I go ahead with detail before I'm really sure what I want in the photo.

My advice to you is to make a brave choice and do something similar as Mr. Fahrenheit, perhaps a bit less drastic- to be seen in the bottom left corner, perhaps. But visually I think it's helpful if the platform the miners would be on interrupts the giant in some way.

Whether you choose to stick with the miner idea or not, I think your image, although looking nice, lacks depth. And I believe you need some foreground and deep background presence to give the viewer a better sense of scale. Miners in the foreground is just one way of doing that.

8
Pixel Art / Re: [WIP] Giant in lava
« on: December 31, 2013, 01:47:58 am »
If your original goal was to create a portrait of a giant, then changing the subject matter because that's easier will only limit how much you can learn from this piece. Art isn't easy. it's problem solving. That's why it's interesting.

I think you need to be less careful and more willing to completely rework some things in order to more clearly illustrate what you were originally going for. Adding a few small particles around the spaghetti lava doesn't really impart the sense of scale you wanted. Watch the video tim posted for you! Rework the lava to suit that vision! Don't be afraid to totally change something. I've had to scrap a lot of good art because it didn't suit my vision for the piece.

That being said, it is your art and you can approach it however you want. But if you're coming to these boards to get help, don't be afraid to change things  :y: ::) it'll feel a bit outside your comfort zone, but you will need to rework some stuff.

As far as critique goes:
if you want to make him appear bigger, I'd recommend juxtaposing something of known scale in front of the giant. Perhaps a small mining crew looking onto the splendor of large giant lava monster? And I'd really think seriously about breaking up that lava flow/scrapping it and working it in again with a much more chunky style. Think Parmesan cheese rather than spaghetti. (man I'm hungry)

And you might want to fill in the background a bit more! I liked the ideas you incorperated earlier, such as the pentagram behind it or the light behind it. Perhaps toy with that some more?

It's still impressive and you're doing great! I just want to make sure you don't shy away from challenges, because that's how we get better.

9
Pixel Art / Re: [WIP] Giant in lava
« on: December 29, 2013, 08:23:37 pm »
Cool art so far! I'm wondering why the lava is behaving like spaghetti around his hands.

10
Archived Activities / Re: Secret Santa 2013
« on: December 25, 2013, 07:33:59 pm »
Thanks so much Sokota for my gift! it's amazing! Love the uses of color and magnified style  :y:

Merry Christmas all. Some wonderful entries here. Too bad so many didn't receive gifts this year. :(

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