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Messages - CrazyMLC
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1
Pixel Art / Re: Sky Utopia II
« on: April 24, 2013, 12:32:51 am »
I really like how this looks. Sort of reminds me of Skyward Sword, but with 100% more sci-fi.

It bothers me a little bit how solid the clouds feel though? Like maybe the bottom glowing pillar should be able to be seen through clouds slightly. You could compensate for that by adding more clouds to the bottom? It's just a thought, I don't know how it'd work out.

I think it might also be worth adding more color to the top section. Maybe a bit of blue past the clouds to signify the sky? If this is the title screen for a game maybe that wouldn't jive with the story.

It also feels weird how bright and illuminated the piece is when the whole thing is encased in clouds. Part of why I feel like adding some sky would help, maybe. Or you could give the whole piece a darker, moodier feel. I suppose it isn't that important, though. Like I said it looks great so far.

2
General Discussion / Re: Big boobed characters in video games
« on: April 15, 2013, 07:52:57 am »
You can say people may be forced into it, but I'd personally starve before going down that rabbit hole. And there are homeless shelters to go to if you really can't support yourself.

Although, if you really, truly can't find any other job, why deny a chance to make some sort of living to people who need it? I mean if someone goes into the sex trade to try to support themselves, that's obviously not a good life decision. Unfortunately, as far as I know bad life decisions generally aren't illegal. (Unless, you know, they conflict with the liberties or safety, etc, of others.)

3
General Discussion / Re: Big boobed characters in video games
« on: April 15, 2013, 07:24:22 am »
Just dumping this here.

Sometimes I wonder why Feminism isn't just called Gender Equality.



I'm against sex work because I can't imagine someone willing to have sex with anyone.
That's like being against homosexuality "because all homosexuals are pedophiles".

Uhm, how is that even remotely the same thing?
And if you get to pick and choose who you sell to, then any benefits --  like providing sex to people unable to get it on their own due to handicap or appearance -- that sex trade provides is gone.
I think what he means is that's sort of a silly reason to be opposed to it.
What if I said I was opposed to garbage collectors because I can't imagine someone being willing to touch everyone's trash every day?
That doesn't mean there won't still be garbage collectors, and it doesn't mean there shouldn't be garbage collectors. Only that I do not want to be a garbage collector.

4
Pixel Art / Re: Game DUMP (C&C)
« on: April 15, 2013, 07:10:14 am »
The punching animations feel very stiff. The entire body is involved in the act of throwing a punch, not just the arms.

Another problem, the animation starts and ends too quickly. It's assumed the punch lands, but the animation ends right there. You need a couple more frames afterwards to make the animation feel more natural. If you wanted to go all out you could even have separate animations for a miss, or a hit (more of a thwack! at the end). This is called follow through.
There's also a lack of anticipation in the animations generally, as Pix3M noted.

Basically, you're going to need more frames before and after the punch to make it look better.


I searched around a bit and found a video of a guy using a punching bag in slow motion. (Here's one that's regular speed, but no bad music!) Maybe those'll be a useful reference?

Notice how a lot of the power from the punch comes from the twisting of the torso and legs. His torso twists and sort of drags his arms along for the ride on some punches. And, generally, he stands on his toes as he punches, allowing him to twist his legs easier.

Basically, when punching, you twist the shoulder of the arm that's punching forward, adding more power to your strike. Adding this and some other nuances into your animation will make it look much more natural.

5
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: April 14, 2013, 04:30:27 pm »
Do what you like, and a spot in any credits or anything like that is completely unnecessary. I'm just glad you found my critique helpful. Best of luck.

6
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: April 14, 2013, 02:21:59 pm »
I like a lot about this. The construction of the calves is very solid. I also like the shoulder pads, and just the general theme.

But, things sort of fall apart around the torso area. Maybe it could use a but of a redesign, and a redraw. Overall I'd say it's the weakest link in the piece. Meaning, the perspective looks great at the legs but then you kinda look up at the hips/torso and it just falls flat. :\

sloppy example:



Others have talked about things like the coloring, but I think a bigger problem is that the posing looks very awkward. Personally I think I would have stopped after finishing the linework and given it another try until I got a better pose, but it looks like you're kinda invested now.


One question though, what is she supposed to be doing in the picture? I'd try to help think of a pose but I'm not sure what's supposed to be going on. It almost looks like she's correcting someone with the way she's gesturing her hand, or maybe just pointing upwards.

7
Pixel Art / Re: Nodes
« on: April 14, 2013, 08:11:48 am »
That's a lot better.

Maybe you could experiment with the background?
It looks okay, but it feels like it's teetering somewhere between being busy and being boring. Bland yet intricate? I don't know. It just feels a little out of place to me.

Maybe more white and shiny sci-fi. Portal style? I think it'd fit well with the color scheme of the wires.

8
Pixel Art / Re: Nodes
« on: April 10, 2013, 06:36:52 am »
Looks good to me, buddy. Maybe you should make the wires a big thicker though? I feel like they're sort of thin for being one of the main focuses of the game. I like how you designed the core, though.

I feel like maybe the tiles should be a bit bigger too, or you could just make the game 2x zoom when you're in it? I dunno. It could work with how it looks now. It just feels cramped in general to me.

9
Pixel Art / Re: "Cincy's" - C+C wanted, WIP
« on: April 10, 2013, 04:48:11 am »
Do you have a version of the image that isn't .jpg? .jpgs are really blurry. You might want to go with .png or .gif for uploading pixel art.

10
Pixel Art / Re: Treasure Chest
« on: April 09, 2013, 01:34:57 pm »
Yeah, the shading is still a little wonky. I think I took one of many required steps in that direction with my revisit. I'll mess around with it a bit more, and thanks.

EDIT:
I think this might be a little better.




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