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Messages - Rhuantavan
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Devlogs & Projects / Re: Call of Saregnar old-school RPG
« on: November 27, 2016, 11:57:51 am »
Hey guys, sorry for not replying in so long. I simply forgot to check this thread  :-[

Anyway, here are some new screens with a revamped and working UI.




About the characters, I'm doing them low-poly 3D (enemies), although I am not sure yet how to do all of the NPCs. I may simply leave them out of the 3D world and only have painted portraits for dialogue.

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Pixel Art / Re: UI icons/buttons for WIP old-school RPG
« on: October 15, 2016, 12:56:50 pm »
Cool! Digging the highlights on the firewood, but I'll try to go a middle path between the flame colors. I like them a bit muted.


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Pixel Art / Re: UI icons/buttons for WIP old-school RPG
« on: October 15, 2016, 11:48:45 am »
Thanks, I've been using a brush instead of a pixel tool to draw these. Here are the camp and journal icons using the pixel tool.



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Devlogs & Projects / Call of Saregnar old-school RPG
« on: October 14, 2016, 08:42:57 am »
In a nutshell: Call of Saregnar is an old-school adventure RPG featuring a deep storyline, party-based first-person exploration, turn-based 3rd person tactical combat and 90's-inspired 3D graphics.



I've been working on this game for a couple of years now, recently switched to the Unity engine and been working on it for about an hour every day after my day job. It is still far from complete and I expect many years of development ahead. Like every indie developer my dream if of course to be working on it full-time, but that isn't going to happen anytime soon, thus the slow development.

If you want to read more about the project, you can find it on twitter or facebook. I am also hosting a development diary on my Patreon page.

Thanks for looking!

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Pixel Art / UI icons/buttons for WIP old-school RPG
« on: October 14, 2016, 08:18:10 am »
Hi everybody, this is my first post and I've just started working on the UI for my game. Up to now I've been mostly doing low-res texturing work on low-poly 3d models, but this is one of my early ventures into pixel art. I'd like to know on how to improve the following three icons:



From L to R they represent the journal, camp, and map actions.

Thank you!

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