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Messages - Sohei
Pages: [1] 2 3 ... 11

1
Portfolios / Re: [Busy]Pixel Art/Animation/Anime Art skills for hire
« on: January 11, 2018, 10:39:59 am »
Available for work

2


Available for work.

3
Portfolios / [Busy]Pixel Art/Animation/Anime Art skills for hire
« on: November 26, 2014, 09:03:20 pm »
Greetings! Thank you for paying attention to this thread.

My name is Svyatoslav. I can offer my artistic workmanship for your games and projects.
Proficient in pixel art, animation, and anime illustration.
Would like to work with projects, which screen resolution is not bigger than 480x360 pixels in actual pixels. (it can be scaled 2x, 3x after)

Interested in paid work, and not interested in revenue share.

Contact Info:       mercenary (at) rambler.ru
skype: pixelsohei

Links:
Pixeljoint gallery http://www.pixeljoint.com/p/12873.htm
DeviantArt gallery: http://isohei.deviantart.com

Here are some examples of my previous work.





                                     








4
Pixel Art / Re: Desert stage mockup
« on: November 18, 2014, 09:07:10 pm »
Does this scene consists of tiles?  If not, I'd like to know how to build tileless levels with similar level of detail.

5
Pixel Art / Re: Manga Girl [WIP] [C&C]
« on: September 12, 2014, 06:13:30 pm »
Very nice work, very nostalgic. I enjoy the overall aesthetics, and restrictions dear to the memory.

6
Pixel Art / Re: Landscape WIP
« on: June 22, 2014, 10:17:25 pm »
Instant dejavu

7
Pixel Art / Re: Comments and Criticisms Jinx
« on: October 25, 2013, 02:39:43 pm »
You piece won't shine, unless you make proper human body, with correct proportions and anatomy. You've picked wrong art medium to practice  figure drawing. Pixel art requires lots of work and time, the cost of mistake is very big. You will get tired too fast and learn too little.
Consider drawing with pencil and paper. Study references.

8
Pixel Art Feature Chest / Re: A Samusy character for a Metroidy thing
« on: October 25, 2013, 02:30:09 pm »
To my liking, initial version is superior.

9
Pixel Art / Re: Swamp level. C+C needed
« on: October 21, 2013, 05:02:58 am »
Great thread, useful for me too.
Bit of an attempt to add some jump-through platforms in the mid-ground using existing colours.

Don't know if this is visually confusing.
Probably needs some more consideration to make the platforms more readable, probably by better use of moss and vegetation...
Not sure what you could do with the background atm, out of time right now.  :yell:
This is wow. I never thought it could look this amazing. I'm taking the whole concept into development. No words to thank you enough.

10
Pixel Art / Re: Swamp level. C+C needed
« on: October 12, 2013, 08:57:18 am »
r1k
I don't know why, but solution becomes obvious, when someone else points it out. Ok. So the most problematic structural zones are branches and ground elevation. Let's see if I can overpaint another variant.  I'll pretend there is no restriction on grid for branches. But if there is, then it will be a huge problem.

UPD: What about now?

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