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Messages - Phoenix849
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Thanks for the answer. I'm still baffled inside concerning many of the things you said. "What's art for me" is the question I'm constantly thinking about, and there's still a lot to think.

Right now I've no freaking idea what art is. I just like pretty pixels and stupid little games. I'm not competent enough in creating stuff, so I borrow those skills from people who are. But you just gave me a new perpective to view things from, thanks.

Not counting erratic early days from 10 years ago, I've started to pixel somewhat seriously since end of 2012. I was heavily inspired by 5734L3R - a project by winged doom / 08--n7.r6-79.84. I've made quite a number of fanarts for it during 2013. People seemed to like it as well as the author himself. I've since taken it all down and currently not displaying it anymore, since I was several times mistaken for the creator of this project. I thought it was not okay to parasitize on someone else's creation.

Yesterday I finished Another Metroid 2 Remake, which put me into extreme Metroid mood once again, and I couldn't resist plunging myself into pixelling. I posted a smaller version of this on twitter, and had much positive feedback about it:

Now I feel kinda guilty about it being a total vierbit rip-off, with a bit of Henk Nieborg. Basically, two of my most favourite pixel artists. Samus sprites are from GBA games. I'm really happy with the results. Awkwardly enough, I'm the biggest vierbit wannabe on the web, and not trying to hide it too much. This style has everything I love about game art: colors, clear forms and good readability. I could store it on my HDD like many other WIPs, but I really want to show it since I love it so far.

References: here and here

I recently did another vierbit impersonation, but that was for April Fool's day on pixeljoint, so I've clearly stated it aftwerwards.

I started pixelling long ago because how "easy" it was, never ever expecting to become a freelancer back in the days. You can zoom in up to 600% and carefully copy it pixel by pixel. If I was not such an icompetent fool, I probably wouldn't have started doing art whatsoever :).

I'm trying to get into traditional and digital HD art, taking private lessons, but it is a really, really long way ahead of me yet. I feel helpless and stupid on big canvas without zooming to those pixels. Can't really get out of mindset of doing exclusively pixel art for the past several years. Up to thinking "how I'd pixel that" when looking at real objects.

I can copy however much I want, but it won't make me a good artist, just a good technical assets creator maybe. Since it's much easier to copy pixel artwork in comparison to HD one, the question is: where lies the line between "inspiration" and "rip-off" on your opinion?

Devlogs & Projects / Re: [C+C] The Trapped Heart (7DRL 2016)
« on: July 31, 2016, 08:07:57 pm »

The game was finished by Darren Grey for 7DRL in March and you can check it here:

I contributed tiles and character sprites, but sadly haven't managed to finish everything. I know they have some serious problems with contrast between walls and floor, but that's just how it is now. I've moved to other projects since, just wanted to share final version here.

Pixel Art / Re: Foliage grinding quest
« on: July 30, 2016, 10:33:39 pm »

Okay, you know what? I think it may actually work. I'm frustrated a bit less this time and starting to like how some of these turn out. Of course, this won't make me a foliage expert, but rather help me feel more confident as props artist for games.

Pixel Art / Re: Foliage grinding quest
« on: July 29, 2016, 09:17:32 pm »
That's exactly the point of this exercise. I remember advice on some youtube video "if you hate working with something, try drawing it until you love it". Can't remember the source, but it got stuck with me.

Pixel Art / Re: Foliage grinding quest
« on: July 27, 2016, 10:38:40 pm »
Thank you, guys.

Try other palettes, not just one ramp. Long leaves that taper gradiently into a different color. Different colored leaves here and there.

You could tackle some trees. They could occupy 4 grid squares per, if not more.
Yeah, I was planning to move onto trees next, after I solve why foliage itself is so damn frustrating to me. I was focusing more on textures, forms and lightning when I started this quest. Valid point about palettes though.

Pixel Art / Re: Foliage grinding quest
« on: July 26, 2016, 03:58:14 pm »
This is surely the most frustrating practice I've done so far. Not sure if I can find strength to reach 64. Maybe practicing the thing you hate tempers yourself, who knows.

Pixel Art / Re: Foliage grinding quest
« on: June 02, 2016, 07:14:57 am »
try doing some irregularly-shaped plants, like topiary sculptures or tree-towers
Yeah, it's in the plans!

Pixel Art / Re: Foliage grinding quest
« on: June 01, 2016, 07:53:43 pm »
Tried slym's tutorial, but seems I don't get it at all, because it's a mess of pixels rather than bushes.

Pixel Art / Foliage grinding quest
« on: May 29, 2016, 02:23:06 am »
Long story short... I'm awful with foliage, so I decided to grind the hell out of that skill. Can I git gud at it? We'll see.

I was going to do this for a long time. Marmontel Boris posted this on twitter, and it gave me initial push to start. First I'm going to run through tutorials and references in my reach or saved on my HDD. Current goal is to get 64 32x32 areas filled with all kinds of leaves, grass and what not.

Critique and useful links or explanation how foliage "works" are of course appreciated. And yes, I lurked Good Reads and most of the tree threads here. Too sad most of the images are dead :c

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