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Messages - Pukahuna
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1
2D & 3D / Re: Digital art - Critique/help needed
« on: June 17, 2017, 03:19:07 pm »
Thank you Mittwoch and LarkoftheRiver for the tips, I changed the colors a lot, and scaled it down, it was about 5000 pixels wide, now it's about 1300, The video really helped, I increased the sharpness and now it's looking much better.
The character and the background still not merging really well, but i'm satisfied with the result



2
2D & 3D / Digital art - Critique/help needed
« on: June 03, 2017, 03:01:43 am »
Hi, i'm making this digital art, it's just for pratice, but i'm struggling with the same problems I have on every digital art I do, so I decided to create this topic . I can see that there are many problems on this work, but I don't know exactly how to fix them.
 


These are some things i notice that are bad, but if you have something to point, please do
  -Even if I work many hours in the same drawing, it still looks unfinished and weird (The rocks and water on the bottom), how people can do such a clean looking art in just a few hours :(
  -The colors are very weird, monochromatic and flat, some of this I think is because the habit of working with low color count pallettes in pixel arts
  -The background have no depth, I would like to make the ''world'' seem huge, but looks like everything is near the character
  -The shadows on the character looks like dirt, and he is not merging with the backgorund
  -I don't know how to texturize things that are far from the view, the rocks near the water on the left are an exemple of that
  -Anatomy is not the best too

If you have some tips for me I would really aprecciate, and if someone have the time to make an edit over the draw to point out the solution of some problems it would be my dream
Bigger version of the image: http://imgur.com/a/LRD0a

Thank you and sorry for my bad english

----
Edit: Changed the background and colors a bit

3
Pixel Art / Re: Deck of Cards
« on: February 08, 2017, 01:44:46 am »
That's awesome, I loved the concept, but I agree with the displayment of the weapons, some of them looks strange, like the '8' of swords, the swords on this one are much closer than the others. I also don't like when the icons get too close to the edges

Here are some changes I would make:

Dagger: 4 (daggers too close), 5, 6, 9 and 10 (Rotate the top and bottom ones),
Shuriken: 9 and 10 (I didn't like those ones near the borders)
Sword: 8 (I already said)
Arrow: 8 (Arrows too close)

ps: Sorry for my bad english


4
Pixel Art / Re: Japanese Garden
« on: January 23, 2017, 08:41:21 pm »
Thanks, I'm trying to reduce the black areas, I think it's looking better, but i'm not satisfied yet

5
Pixel Art / Japanese Garden
« on: January 22, 2017, 06:04:59 am »
Im trying to do a remake of an old pixel art, but i think it's looking too flat, what could I do to make it more pleasant to see?

6
Pixel Art / Walk Cycle
« on: January 16, 2017, 05:02:19 am »
I'm trying to make a walk cycle animation, but it's looking very weird so far, it's most like he's dancing than walking, anyone could give me some tips?
The character is also unfinished, i'll refine it when i'm satisfied with the animation


7
Animation / Re: Idle animation
« on: April 16, 2016, 02:36:27 am »
If you want to make him look intimidating in a less cartoony way, here are some thoughts.
I am not a wolf expert, but I think they snarl and growl to intimidate, and bark while attacking and chasing.  Here's an snarling head edit:

His main method of attack seems to be the fork he is holding, so the most intimidating thing he can do is pose himself ready to use it.  His right hand seems to be unused; in battle, this is a hand wasted!  If he doesn't have a shield to hold, why not hold his weapon with both hands for better control and more power?

If you imagine this man holding a fork instead of a sword, and with his hands spaced further apart, then this stance is similar to what I am imagining.  If you combine a threatening stance like this with a head thrust forward in a snarl, I think it could look very intimidating.
Here is a video describing spear stances and striking methods, which might be applied to any polearm, like a fork.  You might find the "pool cue" striking method interesting if you are going to animate an attack.


Thank you! I loved this snarling animation, especially the the ears going down, I would never remember to do that, I'll definitely make him in that pose and snarling from time to time, I just will try to make at least some more enemies before start making these time consuming things

8
Animation / Re: Jump animation
« on: April 13, 2016, 11:16:57 pm »
His design looks tough, but his animation doesn't make him feel dangerous.
Try something that gives him more personality and feels threatening.

Something like this:


Mine is a bit cartoony tho, go for more subtle.

Wow, the animation looks amazing, thank you so much, it really helped me! My first intention was to make him very threatening, dangerous, but it turned out too cute for it

9
Animation / Re: Jump animation
« on: April 12, 2016, 07:22:51 am »
Thank you :D
Actually the jump would be the idle animation of the character, so I decided to change it for just a simple one, I think it looks way better


10
Animation / Idle animation
« on: April 11, 2016, 09:55:59 pm »
I'm trying to do a Jump animation for this character, but i'm not happy with the results and don't know how to fix it
I have done this 2 attempts:


Anyone have some tips, advices?
Thanks :)

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