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Messages - Ryumaru
Pages: [1] 2 3 ... 162

1
Animation / Re: The Demogorgon from stranger things
« on: June 20, 2017, 10:00:25 pm »
I think it's a great start! Any reason you haven't made it taller? I think the thin lanky feel is an important part of it's design. Just stretching it up a bit feels a lot better:



Probably wouldn't hurt to even go a bit taller, I just brought it to a clean 64 pix height.

2
General Discussion / Re: Potential Activity
« on: June 20, 2017, 09:42:22 pm »
Do giveaways bring in enough people who stay to be worth it? It seems more like a way to get a lot of temporary, but ultimately worthless, exposure and a bunch of dead accounts.
I think it would be more effective to instead toss some tendrils out to other platform in the form of Twitter/Tumblr/whatever posts promoting stuff from the feature chests, weekly "good thread" features that aren't quite feature chest material, that sort of thing. Things like that are more likely to get the attention of the sorts of people who'd actually end up using the site.

Yep, we should have been doing that for a while now. We were about to use the pixelation twitter for more than just status; just never got around to it. We can certainly start there.

3
Challenges & Activities / Re: The Daily Sketch
« on: May 10, 2017, 08:52:35 am »
Great stuff Jun, on the right path.

Reacclimating myself with Dan's HD index painting tech:







4
Animator: If any of your work is done in collaboration with other artists, or you have received static graphics from the client to animate, it should be clearly stated for each work where this is the case. This will remove any confusion as to what your role in a given piece was. If you are able to credit the other artists involved, even better.

5
General Discussion / Re: Pixel-Gameart Appreciation Thread
« on: April 11, 2017, 06:48:16 am »
Nothing new, but my two main inspirations currently are Sword of Mana and Kakurenbo Battle Monster Tactics.

Game: Sword of Mana (action RPG)
Release Year: 2003
Platform: Gameboy Advance



There's a lot of genius going on in the floor tiles here, and the art in general seems to have a precursory knowledge of pixel clusters, so I look to it often as a way modern "good" pixel art games might could look like.



A small but clever trick, palette changes on the walls in this cave increase visual variety.

Game: Kakurenbo Battle Monster Tactics
Release Year: 2000
Platform: Gameboy Color








Mostly just enjoy this game for the gorgeous portrait work. Let me know if you find better 4 color per tile 32x32 portraits than these because I'd like to see them.

6
2D & 3D / Re: Official Anatomy Thread
« on: February 16, 2017, 05:44:41 am »
Of anatomical interest:




7
Challenges & Activities / Re: The Daily Sketch
« on: January 20, 2017, 11:18:25 am »
Dude I doodled before I decided to clothe him


8
General Discussion / Re: What Games Do You Think Have The Best Pixel Art?
« on: December 28, 2016, 09:58:01 am »
Star Ocean: Blue Sphere, Sword of Mana, Fire Emblem and lately owlboy of course. Anything Henk Neiborg.

9
Challenges & Activities / Re: Secret Santa 2016
« on: December 25, 2016, 06:10:08 am »
DUUUUUDEEE, wOLF, she's perfecttt! So much so that I had to make an emote we didn't have to express my feelings:

Thanks so much man! Perfect amount of colors and going with such a huge canvas! The subtlety in her lips..., just... you rock, dude <3

Also, thanks to atnas for being  an awesome santa as always! Merry X-mas ya'll

10
Challenges & Activities / Re: The Daily Sketch
« on: December 09, 2016, 06:48:10 pm »
painted this old dude up. Finally starting to do digital painting stuff that isn't shit tier.


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