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Messages - yaomon17
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I think physical UI is going out of favor. Hearthstone seems like a one time resurgence, though who knows, it might spark an influx of physicality that surges it back into popularity a few years from now.

I think that community is very niche and you might have a better time finding a lead on 4chan maybe (or on some chinese website, they usually have communities for niche topics since their population is enormous).

General Discussion / Re: Pixelation Slack
« on: April 22, 2017, 07:53:15 am »
Slack has a bunch of integrated apps and bots and I'm sure some of them allow cross performance

Pixel Art / Re: [C+C] Large troll, need help with shading big surfaces
« on: April 20, 2017, 11:58:15 am »
Thoughts (I mirrored part of it because i have to sleep and it is 5 am for me :|, Also I didn't do much to the skirt so ignore that)

Challenges & Activities / Re: The Daily Sketch
« on: April 18, 2017, 10:51:19 am »
Find some time to myself at 4 am to sketch digital stuff  :'(

Lips too low, nose bottom part too far left, face too wide, eyelashes (how do they work), right eybrow's great escape etc. etc...

2D & 3D / Re: Tips on making 3d tileset walls
« on: April 17, 2017, 11:41:42 am »
I think he is trying to emulate the rpg maker default assets which are non-pixels.

The two things to keep in mind here are the obvious differentiation between the top plane and side plane, as well as the smooth transition between the two. You can notice on things such as the brick tiles that there is a clear difference in color between the two planes and, the two planes feel connected in the transition. Each brick feels like an individual piece that can freely rotate and move around, and is fitted into the tile shape.

General Discussion / Re: Pixelation Slack
« on: April 15, 2017, 02:20:01 am »
Isn't this just a knock off of discord???
Other way around bud.

If you are wondering why this was moved to unpaid and will probably be again.

Employment/Main - This identifies that the poster of the thread is offering payment for services related to pixel art, or game development involving pixel art. Therefore, Artists as well as Coders may be sought. Do not use this tag if you lack the funds to pay for services rendered. While it is understood that agreements without contract assume a promisary nature towards payment, the staff reserves the right to remove content and ban individuals which abuse any publically recognized agreement on this forum through this advertisement.  Moderators may move your thread or take further action if any of the following are true:
1 - You are not offering any payment,
2 - The payment offered is "eventual" - i.e. "Once our game sells you will get a cut."  This is unpaid!
3 - The payment offered is a full order of magnitude lower than base industry rates.  E.g. any offers that appear to be less than $2USD to $3USD/hr.  This is the same as unpaid.

Deleting the first topic and reuploading won't change much. Also you should add more details pertaining to the language, environment, and engine/framework you are working in.

You should always state if you are working off a base. I could just grab some top notch art, animate it by moving a head up and down a few frames and call it mine and it will mislead people into thinking I made the whole thing. It is intentionally being deceiving. Since you claim you are so experienced, I assume you were well aware of how deceiving you were being and your intentions there were clear. Now for the clients, Vagrant was likely out of line and reacted in a very human way being emotionally compromised, acting out on his suspicions rashly. It would be right to apologize for accusing the accounts. I can't really say I had a clearer head the first time I found someone taking credit for my work without crediting me so I can empathize. Luckily I was able to resolve matters privately and the guy apologized. I can't empathize as well from the other end though since I never tried to pass off others' work without crediting them to clients, so you will have to try to help me understand your thought process there.

Animation / Re: Help with running animation
« on: April 13, 2017, 04:48:23 am »
I think that was to more show the bobbing since it is overall much more suited for a walk than a run. For a run animation, the legs and arms swing out a lot further and the overall motion is not as similar to a walk as one might think. I have exaggerated a bit in my edit to show. Also I played around with the timing a bit at this scale to give it a bit more character but that is up to you if you want that. You can also use other parts to convey the motion. I moved the body a bit, during frames of large movement. I could have bobbed the hair, extended the peaks of the run more etc. Hopefully you get the ideas.  :y:

General Discussion / Re: Pixel-Gameart Appreciation Thread
« on: April 11, 2017, 09:50:33 am »
Game: Mega Man Xtreme
Platform: GB/GBC  October 20, 2000

It is done in 4 colors. It looks nice.

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