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Topics - Kreator1990
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I'm available to work on big and small projects for your game!
 
I'm an experienced pixel artist who has been creating high quality original pixel art for a variety of video games and projects.

I can create pixel art weapons, armor, items, interfaces and tilesets. I can work with different sizes including 8x8, 16x16, 24x24, 32x32 and 48x48.
 
Pricing:
24x24 - $2.50.usd each.
32x32 - $5.00.usd each.
48x48 - $7.50.usd each.
My prices aren't super cheap, but they are fair and I promise original high quality art, and revisions as required. Plus I have fast turnaround times.

Fiverr:
If you want a middle-man and guaranteed resolutions to any issues, I am now on Fiverr:
https://www.fiverr.com/itzkreator
 
Fiverr is a popular choice for indies and small businesses to make confident purchases and know that they will be delivered correctly and on time, with the purchaser's satisfaction.

Contact:
kreatoratlivedotcomdotau
 
Examples:









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Pixel Art / Tileset Mockup - Need feedback
« on: December 17, 2015, 08:09:10 am »
Hi gents and gals,

I'm working on a new tileset, which is a fairly higher res (48x48 tiles), with a distinct style. I wanted to keep the black outlines consistent as you see on the trees and brushes, but I can't seem to come up with a cliff design that compliments it.



I spent a lot of time working on the cliff but it doesn't seem to work with the theme of having the black outlines. It needs to look somewhat 'comical', as its for a project I'm working on.

Any feedback or ideas for how I could make everything fit?

Thanks in advance all!

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2D & 3D / MS Paint Sketches - Monsters
« on: January 24, 2015, 07:01:40 pm »
I've been working on a silly game called Black Cat's Story for a while, and Instead of pixelling, I've used a thicker pencil brush to more so 'sketch' in MS Paint. I've still used limited colors and no AA. It's actually something I've found i can enjoy, and that I can do quickly. It's not a style I see very often, what do you think?






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Pixel Art / Cave Tileset - Need Criticism
« on: April 18, 2014, 12:36:58 pm »
Hey guys!

I'm currently working on a cave tileset for an mmo I'm working on, and I'm scratching my head about how to transition the walls to black. Here's my current progress, with a shitty example to show what I mean-



As you can see, I'm aiming for a retro 16x16 look. I first thought about taking the pokemon approach like this-
http://www.vgmaps.com/Atlas/GBA/Pokemon-E-CaveOfOrigin-B1.png
But I found it takes away that 'cavernous tunnel' feel that I'm striving to have.

I'd love a few tips and inspirations.

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You can check out my online portfolio at-

http://www.beaubuckley.info

I'm always looking for contract/freelance work to expand my portfolio and further my skills, so if you are in need of my services, let me know.

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Pixel Art / Female Portrait
« on: January 07, 2010, 01:41:44 am »
I just signed up, so firstly hello to everyone! I've done plenty of lurking and only now finally decided to sign up, to get some constructive criticism on my work.

Alright, so I've gathered inspiration recently, and decided to pixel a very close friend of mine. I tried to limit myself to 10 colors, although ended up throwing blue in there too. It's still a work in progress, although I feel I've now finished the ascend, and everything is downhill from here!

I'm after all feedback and critisism, as I would like to touch it up as much as possible before showing it to her. Whether its advice on the palette, tips or edits. I'll be grateful! I really want to do more with the shirt, as well as eventually add a background.



Thanks. =)

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