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Topics - nessx007
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Devlogs & Projects / Super Plexis - Classic SNES Puzzle Action Rebirthed
« on: October 18, 2016, 08:33:58 am »


Hey guys, nice to back on the forums! We're finally ready to start our Super Plexis devlog with the reveal of our multiplayer beta. There's still much work to be done, which I plan to document in this thread here on out, but multiplayer is a major component of the final game so we wanted to get it in as many people's hands as possible, here's a quick trailer:

https://www.youtube.com/watch?v=bi-uPhfYXFk

Unfortunately, the beta is iOS only (for now) but we'll be shooting for other platforms once the time comes. If anyone's played Tetris Attack/Panel de Pon, you'll be right at home with the game, aside from some of the new features that we hope makes it a bit more accessible to the average player.

We just need an email address to send the Testflight invite if you'd like to join us in testing:

https://www.signupanywhere.com/signup/PZxFAXiS

I'll be sticking to text/image updates here, but we also try to do weekly vlogs on our channel if you'd like to follow that instead (or both! I won't stop you!)

Thanks for checking us out and we hope to see you online!

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Pixel Art / [C+C] Title Screen Landscape (dithering help!)
« on: July 09, 2016, 06:52:09 am »
Hey guys, just spent the better part of a full day working on this thing, but there are still areas lacking polish. I got as far as I could before I got fatigued on detail work. And whats more detail intensive than dithering? Welp, you might notice my sky banding has none at the moment:



I tried a couple variations but wasn't happy with the results (either too tiny/unnoticable, or too chunky). Having the banding arc'd like it is might be part of my difficulty, but I'd be curious on any suggestions from you guys (since there are a million and a one ways to dither something).

As for the rest of the image, I'm open to any CC as well! This is a title screen background for an iOS game I'm working on. There will eventually be text/buttons over this image as well.

Thanks in advance!

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Pixel Art / [CC][WIP] 3D "Victory" Text
« on: June 28, 2016, 09:42:15 pm »
This is the "Victory" sprite that appears when you win a match. Not sure why I decided to make my life difficult with lots of perspective text for our game, but alas, here we are!



Only worked on this for one session and trying to decided what it needs/what to do next. I also need to make one for "Defeat" (angled down instead of up) and wanted to make sure I have an overall style that works before moving forward. Any comments appreciated!

edit: also wasn't sure about having the "plaque" behind it or just the text floating on it's own, any thoughts?

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Pixel Art / [C+C] Ringing Hand Bell
« on: June 23, 2016, 04:26:06 am »


This is the first of several small-form icon animations that I thought wouldn't take long at all due to their size. Boy I was wrong, still tweaking this even now. Any thoughts? (this is 8 frames btw and I need to try not to go over that amount)

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Pixel Art / [C+C] Block "Pop" Animation
« on: June 19, 2016, 03:44:49 am »
Title pretty much says it! Here it is:



I'm doing the art/animation for a multiplayer puzzler and this is the second attempt at a block "pop" when it disappears from the board. My first attempt was more like an explosion with yellow/orange colors, but for something that is repeated very very often (since the player is constantly matching blocks) it felt overly intense and too long. The goal here was to get something lighter and faster. Just curious to see what you guys think and to get some fresh eyes on it, thanks!

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Pixel Art / Anyone here animating in the Photoshop timeline?
« on: May 28, 2016, 11:32:44 am »
Hey guys, newcomer here, not just to this forum but to pixel art in general! My background before starting the whole game dev thing was actually in video/graphic design, so naturally I felt most comfortable in Adobe products when I started to explore pixel art. Photoshop took some serious settings tweaks and tricks to make pixel art friendly, but over the months I've gotten to a good place and able to work quickly/frustration free.

...that is, until I start animating. At first, I was thrilled to find Photoshop had a timeline with layers (reminded me of After Effects, which I was also very familiar with). But I quickly found it to be very stubborn and lacking keyboard shortcut options. I typically use a lot of layers as I work, like if I need to be overlaying multiple animated elements over a base animation, or having all 8 directions for a character animation in one project file, the layer situation can get really out of hand. Just so you have an idea (these "layer stairs" go on much longer in both directions btw):

http://i.imgur.com/8aydSSR.png

Things like trimming layers with a keyboard shortcut, or being able to shrink the vertical height of the layer chunks(so I can see more of my stuff in one view), or even applying multiple duration changes to a group selection, just don't exist. Not sure if it makes a difference, but I am still using CS6, and I was curious to ask anyone else that might be using newer versions of Photoshop (like CC) if their timeline options are a little more fleshed out. Or if they have any advice in general for the version I have currently. I've googled around without too much luck regarding whats new with the timeline stuff. Just wanted to see if I'm not the only one here fighting these battles!

Thanks for your time!

edit: and just to clarify, overall I think Photoshop is great and on the right track, the parts of the timeline that do work as expected let me do things that always felt awkward in their old Frame Animation system. I feel like it gives me a tighter control and better visual reference when I have a lot of separate moving parts. I just wish I was doing more with my keyboard and less one-at-a-time-click-and-dragging with my mouse.

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