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Topics - NathanielA
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2D & 3D / 2D pixel characters, animated in 3D environment
« on: July 30, 2015, 08:54:32 pm »
Hi everyone.  I just wanted to show off some more of what I've been working on with Himeko Sutori, http://himekosutori.com/



I know the animations are choppy and I'd like to do more frames, but doubling the frames right now would essentially double my allocated out-of-pocket budget that I've already spent.  I'll be launching a Kickstarter soon, and maybe smoother animations will be a stretch goal.

Here's a closer look at some of the characters:



I'd love to hear your thoughts.  Thanks for taking a look.

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This is what I'm working on.



We're using the half-kaizer template on Himeko Sutori, so the head and hands are pretty big.  Do you have any pointers for me?  Any and all feedback welcome.

http://himekosutori.com/

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This is a project I've been working on for a long time now.  There's a lot that I'm really excited to tell you about, but let me just start you off here:


It's a bad recording done with poor lighting and old artwork, but it gives you a basic idea.

I'm using some hand-drawn pixel characters based on ShowKaizer's half kaizer template.  Here are some of my newer sprites:



I wrote up some of the technical details on picking the right sprite with an arbitrary camera angle here:  http://himekosutori.com/?p=232

"In a traditional isometric RPG, switching sprites is pretty simple:  If the character is moving south, show his face; if he’s moving north, show his back.  That works because the player’s point of view is always from the same direction.  But what happens when the player’s view is arbitrary? ..."

I realize that I'm not going to be submitting pure pixel art here, but I am going to be using a lot of beautiful pixel art that I'd love to show off.  The game is also going to include a campaign builder that will let you create your own characters, classes, and equipment (just use the same format spritesheet and the same size for other graphics) so that you can tell your own stories with your own artwork.

I'd love to hear your thoughts.

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