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Pixel Art / [CC] UPDATED: Wight idle, attack & death animation
« on: July 01, 2020, 04:44:51 am »
Hi, I could really use some help and tips on how to get the robes to not feel so flat. When I try to add highlights to folds it just looks like spots.
The sword isn't great, I was hoping to keep it 3px wide but I can't seem to make it feel "swordy" at that width.
Also can't really decide if I want the outline or not so I included both.



UPDATE:
Added some blink to the swing and it made it feel much faster.
Aslo did a death animation, with particles from Davit Masias pixel FX designer.

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Pixel Art / [CC] top down attack animations
« on: January 20, 2020, 10:54:36 am »
Three attacks which can either go into one another or have their own cool down. All help is really appreciated!

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Pixel Art / [CC][Feedback] Top down dragon sprite
« on: October 31, 2019, 02:52:41 pm »
I made a dragon sprite which I'm looking for critique on, personally I feel the green limb parts of the wings are the weakest part, not sure what to do with them. They are so large but to thin for me to successfully texture or add some interest to, so now they are just flat and quite pillow shaded. Please help :D all C&C welcome and appreciated!

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Pixel Art / [C&C] Blacksmith props
« on: November 21, 2018, 12:15:17 pm »
Created a set of props to show a house as a blacksmith. I have made different signs for all item categories a blacksmith could create in my game and plan to switch signs depending on their skill and the color of the metal in the sign to the best metal they have at their disposal. Just a fyi that it isn't a general blacksmith sign :)
All critique welcome!

Edit: Didn't see the off-white pixels above the tools table when working with white background, please disregard xP

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Pixel Art / [WIP] Need guidance with cave/mine tileset
« on: September 14, 2018, 10:52:45 am »
I started a cave/mine tileset and it is going terribly! I looked at a lot of references but everything I try looks like crap. I'm not even really looking for help with the tiles specifically just if anyone has any pointers or guiding words that would be really helpful!

Things I'm struggling with in no particular order:
* avoiding pillow shading when trying to do non-directional (or straight from the camera, don't know what it's called) lighting.
* avoid walls looking floating.
* avoid greebling up the floor without it looking like planed concrete
* deciding if the walls should be lighter to dark or dark to light.
* figure out how to do concave walls to make it feel dug-out and not so straight and stiff


This is where I'm at (with abandoned starts on the right) and I feel like going forward without a new direction will just be a waste of time.

Thankful for any help!

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Pixel Art / [WIP] House interior, door problem
« on: August 23, 2018, 01:02:23 pm »
Hi, I'm trying to make a tileset for a fantasy house interior. I'm having problems with the openings in the north-south interior walls. I opted for having openings instead of doors (like the east-west interior walls) to make them more readable and also added rugs that are places where the floor of the opening is. But I still don't think it signals the player enough about where to walk to enter the opening or even that there is an opening.

All ideas on how to improve the readability is very much appreciated! Ty!


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Pixel Art / [C+C] Large troll, need help with shading big surfaces
« on: April 20, 2017, 09:56:00 am »

My biggest sprite yet, I'm pretty pleased with the detailed parts like the head, forearms, skirt etc but the large skin parts like the upper arms and stomage don't look good to me but I'm not sure how to fix them. Any help is greatly appreciated!

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Pixel Art / Trouble with big tree trunk (baobab)
« on: February 10, 2017, 04:56:57 pm »
I'm making a savanna tileset and some vegetation, I really like the first two trees but I can't figure out how to make the large tree trunk of the baobab tree look good. Any tips?
And ofc all feedback on the other trees and/or other parts of the trees is also really appreciated!




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Pixel Art / need help with towershield and large metal sheets in general
« on: December 19, 2016, 11:37:06 am »
I'm not happy with this towershield, it is supposed to be a large curved sheet of metal with 6 large studs on it.
I've included versions with and without the studs as I'm quite happy with them.
I tried dithering in the right version to try to achieve a more pronounced curvature but it just looks messy.

Any tips for this sprite specifically or large sheets of metal in general?

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Pixel Art / [C&C] orc head
« on: September 15, 2016, 06:34:29 am »
I'm trying to make an orc head that covers the same pixels as my "regular" head (top). I tried two times, I like the features of the second head (right) more but it feels a little gritty, I tried to get a lot of features in there, started with blocking them out (bottom right). I'd like the jaw to feel bigger without moving the eyes upwards (they'd get covered by various half-helmets) and the whole sprite to feel "cleaner". Any suggestions? Thx!

note: the ears can be wider than the "regular" head, they are like a haircut and certain helmets allow hair (half-helmets, crowns etc) and others disable the haircut when equipped (full knight helmet etc)

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