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Topics - BeckaMan
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1
Hi,
I've been working on a metroidvania game. I'm looking for a 2D artist and a sound fx/music artist.

Here is the current feature list of the game engine:
    Title screen and menu
    Collecting items and upgrades
    Message box
    Logics for 2 enemies
    Destructible block
    Hot lava
    Minimap system (on HUD and on subscreen)
    HUD (health and armor)
    Room transitions, alignments and dynamic object loading
    Save points and save data management
    Upgrades: Double jump, slide, lava suit, missiles

Synopsis: A quick platformer in the style of Mega Man with metroidvania elements. You play as a cute skeleton boy named Skully, defeating enemies, bosses and gathering upgrades along the way to the final boss.

Game design document:
https://docs.google.com/document/d/1EkeTdrigqMnluG4-8ZcF5QhzQnl8e5ZsdrRTf3OJ1nc/edit?usp=sharing

We would be making the game without pay for now. If we feel like it could become something of commercial quality we can start thinking about release and profit sharing.

Contact: joubqa@gmail.com

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Pixel Art / [NEWBIE] [WIP] [CC] Video game character
« on: December 21, 2016, 06:48:25 pm »
Supposed to be a skeleton boy in a onesie, with a buster weapon (how does it read?).
Trying to keep it simple with NES palette and not too much shading. How can I make him look more like a cute skeleton. Any other advice on the sprite/animation? It goes from idle to shoot



Edit: Sorry, that wasn't the latest version. Here's one where I made him thinner in idle:


3
Pixel Art / Tips for a beginner?
« on: January 26, 2014, 05:14:21 pm »
Hi all just registered,
I'm making an old school platformer game. I've never done any pixel art (or art of any kind really :P). I started trying to make the main character with GraphicsGale to try and learn this stuff so I can someday hopefully make my own art for my games.

Any good tutorials to check out (creating very simple 8bit style game art)?

Here's my character, hes supposed to have a grey sleeveless top of some kind, grey pants, red gauntlets, purple belt and scabbard for the sword and some white boots. The red/black thing on his back is supposed to look like a cape... :-p

Tips on how to make him look better? This is the amount of detail I want to make it look like an NES game

standing


running cycle. I don't know how to make an animation yet



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