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Topics - Lachie Dazdarian
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1
Pixel Art Feature Chest / GR#123 - Pixel Cars - Sideview
« on: December 13, 2012, 11:43:03 pm »
Hi! It's been a while, I know. Got sidetracked by RL. But still trying to dabble with pixel art from time to time.

Anyway, I'm working on a game where a car (several will be available to choose from) is driving in front sort of parallax background, but this is only the backdrop for the game objective. Can't go in more details ATM. It is a great project to practice one skills on simpler pixel art (at least when it comes to complexity of outlines and animation), until I muster up my energy to get back to this:
http://www.wayofthepixel.net/index.php?topic=14226.msg132760#msg132760
http://www.wayofthepixel.net/index.php?topic=14567.msg134786#msg134786

My progress so far on this project:



Blueprint used for outlines:


Photo of a model used to get a better idea of shapes:


Any advice on my design so far, color usage and shading is more than welcome.

Please help me improve this!

Thanks!

2
Pixel Art / Small humanoid alien walking animation (WIP)
« on: August 21, 2012, 08:21:27 pm »
Finally got around to draw and animate the main character for my Sokoban game. Some of you might remember it from an earlier thread.

What I got so far.

Frames:

Animated walking sideways:


In the game:
http://img232.imageshack.us/img232/6534/zenmaingame.png

Surprised how well it looks inside the game, but I must admit, I did not work on it with that in mind. Maybe I will have to reduce his height by a row of pixels or two, though.

My problems? Well, I would like to be able to animate the movement of torso, but have no idea. Any tips?

Also, really having problems with animating such small sprites in a clean manner, with pixels of same color ending up touching. Hard to make for the leg in the "background" to pass behind the leg in "front" without ugly artifacts. Just failing to implement clarity and cleanness.

Any suggestions, critics and edits are more that welcomed. Thanks in advance.

3
General Discussion / Books on religion and philosophy?
« on: August 20, 2012, 08:08:33 pm »
Hello.

I'm looking for recommendations on books about religion, philosophy, sociology, psychology. I was always more a novel oriented person and enjoyed being exposed to new ideas (new to me) from novels. Like, all I know about Jung's psychology is for Herman Hesse. Never found the will to dig into Jung's work specifically. But I digress.

What I hear a lot, weather talking about becoming a film maker, a writer or a game designer (artist of any sort), it's is important to have some background knowledge/awareness about the history and important periods in religion, philosophy and so on. But rarely people recommend books on that, and it's such a huge area to explore one doesn't know where to start.

So basically I'm looking for some "lighter" books on this subject, as well as "classics" (like mandatory books of philosophy), to expand my general knowledge, without starting desire to really dig deep into any of the areas. That might come later.

So anything you would recommend?

Thanks for your thoughts in advance.

4
Pixel Art / Female humanoid cat (finished)
« on: July 19, 2012, 09:41:44 pm »
It's a second cat I'm trying to do in my "space cats" series, this time female and in a bit more demanding pose.

My first work:
http://www.pixeljoint.com/pixelart/71251.htm

My second attempt (progress):


Reference:


Any tips regarding my current lineart? I'm not happy with ears, but can't find a good reference for that. Also having problems with the shape of the back of the head. Hrm...kinda camouflage that with hair. Finally, not sure how much I should express breasts in lineart. Maybe I should concentrate on that later.

Tips and suggestions would be really cool.

Thanks!

5
Pixel Art / Mini animation, having troubles with it
« on: July 01, 2012, 06:37:17 pm »
Hi. I'm working on a game in a mini mock-up resolution, 80x60 (in pixels), and I tried to animated a character that can fit in that screen and not take over all the scenery.

Anyway, having troubles managing pixels in such small space:

What I got so far:



I would appreciate any pointers.

6
General Discussion / Mock 80X60 resolution, palette, screen filters
« on: June 27, 2012, 11:55:33 pm »
I'm planning to attempt a mini space adventure game in mock 80x60 resolution and I could use a recommendation with what palette I should take a crack with.

Really still not sure about the style. Maybe less colors is even better?

Do you have a favorite 2, 3 or 4-bit color palette?

Very rough mock up to give you the idea of perspective and size relationships:



7
Pixel Art / Sokoban-like project with several themes
« on: June 24, 2012, 01:47:03 pm »
This is another project I'm working on. It's a Sokoban-like game with 4 themes: Desert, Jungle, Space (space lab/station), Star (cosmic theme).

The tiles for the first world (Desert) were done by a really skilled pixel artist for me, but he is currently unavailable. So I'm trying to continue myself.

Tileset:


In action:


It is a puzzle, single screen game, so I'm not that hung-up on wall tiles looking "tiled", but any advice on making them blend better when stacked up would be appreciated.

I'm currently working on the jungle theme myself, and I'm working in the direction of a rain forest with Atzec theme, so maybe instead of wooden boxes, in that world you would be pushing Aztec statues of some sort (still trying to wrap my brain around this idea).

Tiles set:

In action:


I'm working on the tree ATM. This is how I developed it.



First image is not mine. I used it as a basis for colors and shading. I wanted something with a wider trunk and more "tropical" leaves. What are your thoughts on it? Do I need more "wall" tiles to make them blend better? More "lashful" leaves? Or is a tree wrong for a wall tile in the first place?

Any advice is more than appreciated!

Thanks!

8
Pixel Art / Frogger graphics
« on: June 23, 2012, 11:42:36 pm »
It's a screenshot from a game I'm working on.



This is my first post and I'm sorry if it feels like trolling, but I'm finally determined to start seriously working on my pixel art skills, as I'm convinced that the lack of them is the main hindrance to my game dev goals.

I developed a lot of GFX for my (freeware) retro games, but it was mostly running in circles, releasing bearable graphics.

One of my older games:



I finally want to improve, I mean, 100 % concentrate on pixel art skill..

The first image is my most recent work (sort of a "realistic" bloody Frogger game) so I'm basically asking. Is this a good basis to build upon? Do you see something painfully wrong about it? Cheers!

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